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Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]
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<blockquote data-quote="Korgoth" data-source="post: 4231060" data-attributes="member: 49613"><p>Since D&D has always had the possibility of a grown man, even a warrior, having 1 hit point, I'm going to stick with my contention that only injuries which are potentially life-threatening do 1 or more hit points of damage. So I agree with Rex that thrown rocks, stale pastries, stubbed toes, etc. do not inflict 1 hit point of damage.</p><p></p><p>Hit points are a measure of your ability to cheat death, to turn a lethal blow into a non-lethal one. They're a mixture of luck, skill and fate.</p><p></p><p>If you want to talk about "realism", realistically a dagger is a very dangerous weapon. A dagger thrust to the heart should kill just about any organism, including alien beasts from the netherworld (assuming that they're fleshy and have analogous organs to the heart). So even a totally bad@ss creature might be susceptible to the peasant's arrow... after all, if the arrow strikes it in the neck or the eye or the heart it could expire from a single hit.</p><p></p><p>Other games, like Runequest and Rolemaster and so on have always had the possibility of men and creatures, even powerful ones, dying from 1 hit. The Minion rules are no different. The only difference is, in Rolemaster the extent to which you lead a charmed life is discovered mostly through the die rolls (as in, not getting your arm chopped off by a lucky shot). In D&D, the extent to which you live a charmed life is quantified in the rules... you have a reserve of "hit points" which you have to blow through before the arm-chopping starts.</p></blockquote><p></p>
[QUOTE="Korgoth, post: 4231060, member: 49613"] Since D&D has always had the possibility of a grown man, even a warrior, having 1 hit point, I'm going to stick with my contention that only injuries which are potentially life-threatening do 1 or more hit points of damage. So I agree with Rex that thrown rocks, stale pastries, stubbed toes, etc. do not inflict 1 hit point of damage. Hit points are a measure of your ability to cheat death, to turn a lethal blow into a non-lethal one. They're a mixture of luck, skill and fate. If you want to talk about "realism", realistically a dagger is a very dangerous weapon. A dagger thrust to the heart should kill just about any organism, including alien beasts from the netherworld (assuming that they're fleshy and have analogous organs to the heart). So even a totally bad@ss creature might be susceptible to the peasant's arrow... after all, if the arrow strikes it in the neck or the eye or the heart it could expire from a single hit. Other games, like Runequest and Rolemaster and so on have always had the possibility of men and creatures, even powerful ones, dying from 1 hit. The Minion rules are no different. The only difference is, in Rolemaster the extent to which you lead a charmed life is discovered mostly through the die rolls (as in, not getting your arm chopped off by a lucky shot). In D&D, the extent to which you live a charmed life is quantified in the rules... you have a reserve of "hit points" which you have to blow through before the arm-chopping starts. [/QUOTE]
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Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]
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