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Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]
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<blockquote data-quote="Irda Ranger" data-source="post: 4231087" data-attributes="member: 1003"><p>It was called THAC0, not BAB, but horse by another name and all that ...</p><p></p><p></p><p></p><p>Yes, that's what I mean. If you want the cinematic option of fighting hordes of mooks, then you need to make sure they're a credible (if individually small) threat. Removing the +1/2 advancement rate while scaling up HP and Dmg according to RAW allows "normal" monsters to serve as Minions once you're sufficiently higher level than they are.</p><p></p><p></p><p></p><p>Yeah, I've thought of that. It wouldn't feel slower to me because I am painfully aware of how the +1/2 level advancement is an illusion, but for someone who finds it to be a pleasurable but nutrition-free placebo (like candy made from gum arabic and Splenda), there would be a sense of loss. I think I could sell it as "Removing needless complexity from the game", since they still get all the cool class powers and such. After all, static bonuses really aren't that interesting compared to <em>Acid Arrow</em> or <em>Tide of Iron</em>, and once you've made the mental adjustment (and seen from gameplay experience that nothing is lost), smooth sailing should follow.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4231087, member: 1003"] It was called THAC0, not BAB, but horse by another name and all that ... Yes, that's what I mean. If you want the cinematic option of fighting hordes of mooks, then you need to make sure they're a credible (if individually small) threat. Removing the +1/2 advancement rate while scaling up HP and Dmg according to RAW allows "normal" monsters to serve as Minions once you're sufficiently higher level than they are. Yeah, I've thought of that. It wouldn't feel slower to me because I am painfully aware of how the +1/2 level advancement is an illusion, but for someone who finds it to be a pleasurable but nutrition-free placebo (like candy made from gum arabic and Splenda), there would be a sense of loss. I think I could sell it as "Removing needless complexity from the game", since they still get all the cool class powers and such. After all, static bonuses really aren't that interesting compared to [I]Acid Arrow[/I] or [I]Tide of Iron[/I], and once you've made the mental adjustment (and seen from gameplay experience that nothing is lost), smooth sailing should follow. [/QUOTE]
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Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]
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