Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Irda Ranger" data-source="post: 4231200" data-attributes="member: 1003"><p>"Illusion" was the wrong word (my fault). They're a marker for skill, just like BAB and AC, but they're analog/ablative, rather than binary/threshold.</p><p></p><p>To briefly crib my own thread on this topic from a week ago (<a href="http://www.enworld.org/showthread.php?t=225821&highlight=aliens" target="_blank">LINK</a>), there are four primary variables to all agents with a 4E game (except Minions): HP, AC/Defense, BAB and Dmg. (Dmg being the average amount of damage you can do with an attack). These variables can be arranged in a simple quadrant of "Defense vs. Offense" and "Threshold vs. Ablative".</p><p></p><p>Core D&D advances all four variables, but you can remove advancement in pairs. If you remove BAB/AC advancement you get a Heroic Fantasy game where one high level dude can fight off 50 1st level orcs before succumbing (the Boromir situation). If you remove HP/Dmg advancement you get a Gritty Fantasy setting where even a 20th level dude can be killed by an Orc drudge who rolls a crit (the Layer Cake situation).</p><p></p><p>But you have to adjust them in their correct opposing pairs (Ablative to Ablative, Threshold to Threshold). If you don't .... "<span style="color: DarkOrange">you ... get in the unfortunate situation of higher level combat simply taking longer</span>", as you point out. Which is why if you allow HP to advance (which I do, because I want to play the Heroic Fantasy version of D&D) Dmg should go up too.</p><p></p><p></p><p></p><p></p><p>Your advancing skill in defending yourself is reflected in your HP, and your increasing skill at attacking is shown by the Dmg you can do.</p><p></p><p></p><p></p><p></p><p>Although I agree that 4E is the first game where you can do this easily, the real reason (IMO) is because it's the first edition where all Thresholds (BAB, AC, Defenses and Skills) advanced along the same power curve.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4231200, member: 1003"] "Illusion" was the wrong word (my fault). They're a marker for skill, just like BAB and AC, but they're analog/ablative, rather than binary/threshold. To briefly crib my own thread on this topic from a week ago ([URL=http://www.enworld.org/showthread.php?t=225821&highlight=aliens]LINK[/URL]), there are four primary variables to all agents with a 4E game (except Minions): HP, AC/Defense, BAB and Dmg. (Dmg being the average amount of damage you can do with an attack). These variables can be arranged in a simple quadrant of "Defense vs. Offense" and "Threshold vs. Ablative". Core D&D advances all four variables, but you can remove advancement in pairs. If you remove BAB/AC advancement you get a Heroic Fantasy game where one high level dude can fight off 50 1st level orcs before succumbing (the Boromir situation). If you remove HP/Dmg advancement you get a Gritty Fantasy setting where even a 20th level dude can be killed by an Orc drudge who rolls a crit (the Layer Cake situation). But you have to adjust them in their correct opposing pairs (Ablative to Ablative, Threshold to Threshold). If you don't .... "[COLOR=DarkOrange]you ... get in the unfortunate situation of higher level combat simply taking longer[/COLOR]", as you point out. Which is why if you allow HP to advance (which I do, because I want to play the Heroic Fantasy version of D&D) Dmg should go up too. Your advancing skill in defending yourself is reflected in your HP, and your increasing skill at attacking is shown by the Dmg you can do. Although I agree that 4E is the first game where you can do this easily, the real reason (IMO) is because it's the first edition where all Thresholds (BAB, AC, Defenses and Skills) advanced along the same power curve. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]
Top