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Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]
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<blockquote data-quote="Thasmodious" data-source="post: 4231308" data-attributes="member: 63272"><p>This is a good post. Every game has plenty of corner cases that lead to some silliness if you dwell on it too much. So don't dwell on it. The corner cases of 3e are well known and long discussed, but they did not lead to a bad game as Rex points out. 4e has its corner cases as well, but so what? (and not that I agree, at all, with Voss's attempts at throwing corners at the minion rules here, I think he misses terribly (which we know, does no damage regardless)). </p><p></p><p>A difference in design conceit is that 3e tried to address as many of those corner cases as it could, which led to a large amount of rules creep which only spawned new corner cases. With 4e, the designers specifically seem to be accepting the existence of these corners and saying, "meh, intelligent gamers understand intent. A group of intelligent gamers aren't going to try and break the system just because something's there, no one is actually going to bring a sack of rats to a fight (or children with rocks)."</p><p></p><p>Meanwhile, Voss is proudly standing up and shouting back, "I will!" and then claiming that the mere existence of corners means the system is somehow broken and unworkable. I guess if that's your bag, more power to you. Me, I'm going to just enjoy playing a game with my friends, just like I have for the last 30 years.</p></blockquote><p></p>
[QUOTE="Thasmodious, post: 4231308, member: 63272"] This is a good post. Every game has plenty of corner cases that lead to some silliness if you dwell on it too much. So don't dwell on it. The corner cases of 3e are well known and long discussed, but they did not lead to a bad game as Rex points out. 4e has its corner cases as well, but so what? (and not that I agree, at all, with Voss's attempts at throwing corners at the minion rules here, I think he misses terribly (which we know, does no damage regardless)). A difference in design conceit is that 3e tried to address as many of those corner cases as it could, which led to a large amount of rules creep which only spawned new corner cases. With 4e, the designers specifically seem to be accepting the existence of these corners and saying, "meh, intelligent gamers understand intent. A group of intelligent gamers aren't going to try and break the system just because something's there, no one is actually going to bring a sack of rats to a fight (or children with rocks)." Meanwhile, Voss is proudly standing up and shouting back, "I will!" and then claiming that the mere existence of corners means the system is somehow broken and unworkable. I guess if that's your bag, more power to you. Me, I'm going to just enjoy playing a game with my friends, just like I have for the last 30 years. [/QUOTE]
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Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]
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