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Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]
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<blockquote data-quote="Voss" data-source="post: 4233028" data-attributes="member: 57593"><p>Conan, largely yes, though for both you have to take out a lot of stuff. Magic items in particular have to go, as well as the way magic is handled at times (Magic in that setting is more more rare, almost exclusive to villains or plot-furthing NPCs, and very, very dangerous). But thats largely a matter of genre drift. </p><p></p><p>But the problems of modeling literature aside, I think 4e (and D&D) does Conan-style fantasy pretty well. The protagonists go from place, killing things and taking stuff. I can see a place for minions in a Conan place game (given the number of people he slaughters in any given battle), but I think its a place where whats entertaining to read isn't necessarily entertaining to play. Hacking through a horde of inconsequential nithlings strikes me as more of a chore than fun. But yeah, it works, D&D is just a little more high magic in tone. Restrict it to fighters, rogues, rangers and warlords and work the enhancement bonuses from magic items into the classes and you're pretty much done. Magic dabbling can be done through the multiclassing feats, and would be fairly rare.</p><p></p><p>It could be fun, actually. My own campaign setting has more of a Howard/Leiber feel, along with a more Iron Age historical feel. A fallen Assyrian-style empire, a falling Roman-esque empire, and most people are tribal and in small villages at the edges of the empires. No phantom-fungi style monsters, only about a dozen intelligent races (only about half the PH races strike me as viable), and all the anachronisms cut (which admittedly is something of a departure from the Howard material, since he has phalanxs, knights in full plate, and naked men with clubs running around simultaneously)</p><p>I keep spellcasting classes, but I may curtail magic items severely</p><p></p><p></p><p>Unfortunately D&D also does LotR fairly well: the party does something inconsequential while the DM NPCs do the actual quest and solve the setting. Again the magic level is a bit high, and spellcaster PCs are out of place, though you can have a couple 'magic' weapons and things, if you're important enough.</p></blockquote><p></p>
[QUOTE="Voss, post: 4233028, member: 57593"] Conan, largely yes, though for both you have to take out a lot of stuff. Magic items in particular have to go, as well as the way magic is handled at times (Magic in that setting is more more rare, almost exclusive to villains or plot-furthing NPCs, and very, very dangerous). But thats largely a matter of genre drift. But the problems of modeling literature aside, I think 4e (and D&D) does Conan-style fantasy pretty well. The protagonists go from place, killing things and taking stuff. I can see a place for minions in a Conan place game (given the number of people he slaughters in any given battle), but I think its a place where whats entertaining to read isn't necessarily entertaining to play. Hacking through a horde of inconsequential nithlings strikes me as more of a chore than fun. But yeah, it works, D&D is just a little more high magic in tone. Restrict it to fighters, rogues, rangers and warlords and work the enhancement bonuses from magic items into the classes and you're pretty much done. Magic dabbling can be done through the multiclassing feats, and would be fairly rare. It could be fun, actually. My own campaign setting has more of a Howard/Leiber feel, along with a more Iron Age historical feel. A fallen Assyrian-style empire, a falling Roman-esque empire, and most people are tribal and in small villages at the edges of the empires. No phantom-fungi style monsters, only about a dozen intelligent races (only about half the PH races strike me as viable), and all the anachronisms cut (which admittedly is something of a departure from the Howard material, since he has phalanxs, knights in full plate, and naked men with clubs running around simultaneously) I keep spellcasting classes, but I may curtail magic items severely Unfortunately D&D also does LotR fairly well: the party does something inconsequential while the DM NPCs do the actual quest and solve the setting. Again the magic level is a bit high, and spellcaster PCs are out of place, though you can have a couple 'magic' weapons and things, if you're important enough. [/QUOTE]
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Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]
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