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Excerpt: Multiclassing (merged)
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<blockquote data-quote="Spatula" data-source="post: 4195119" data-attributes="member: 2198"><p>Hmm, interesting, though not as much information as I'd hoped. The initial feat is tailored by class and gives you an extra trained skill & encounter power. All well and good, but... You spend 3 more feats for the novice, acolyte, and adept options and you gain effectively nothing; the option to swap out powers you would have gotten anyway with other powers of the same level. That strikes me as being very much like the TWF tax in 3e: spend feats so that you can almost do as much damage as a 2H fighter! Have they made multiclassing beyond the first feat too weak, in order to keep the powergamers away from it?</p><p></p><p>And no information on how paragon-path-multiclassing works or how it interacts with the feats. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Spatula, post: 4195119, member: 2198"] Hmm, interesting, though not as much information as I'd hoped. The initial feat is tailored by class and gives you an extra trained skill & encounter power. All well and good, but... You spend 3 more feats for the novice, acolyte, and adept options and you gain effectively nothing; the option to swap out powers you would have gotten anyway with other powers of the same level. That strikes me as being very much like the TWF tax in 3e: spend feats so that you can almost do as much damage as a 2H fighter! Have they made multiclassing beyond the first feat too weak, in order to keep the powergamers away from it? And no information on how paragon-path-multiclassing works or how it interacts with the feats. :( [/QUOTE]
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Excerpt: Multiclassing (merged)
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