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Excerpt: Multiclassing (merged)
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<blockquote data-quote="DanChops" data-source="post: 4195167" data-attributes="member: 48840"><p>Another thought - both <em>Initiate of the Faith</em> and <em>Student of Battle</em> create further mechanical alternatives to the old "someone's gotta play the cleric" trope. Assuming that <strong>Inspiring Word</strong> does the same thing as <strong>Healing Word</strong>, these mechanics have built in two flavorful ways for a group to get around needing a character to play the heal bot.</p><p></p><p>Something else - I've long enjoyed games where every character in the party has a shared functional background - whether it be a pre-historic game where all are barbarians, or a Harry Potter-style scenario where all are students at a wizardry college. In 3.5, the best way I found to mechanical simulate this was gestalt classes. I would run a gestalt game, but stipulate that everyone take the same class as one of their two classes. This made for some fun, high-powered romps, but it would have been nice (i.e. much less work for the DM) to have been able to create the same idea while staying within the bounds of normal power levels. 4E multiclassing allows for that. I could either stipulate that everyone take the same Multiclass Feat at first level, or give it to them for free, depending on the power level of game I'm looking for.</p><p></p><p>Very nice indeed.</p></blockquote><p></p>
[QUOTE="DanChops, post: 4195167, member: 48840"] Another thought - both [i]Initiate of the Faith[/i] and [i]Student of Battle[/i] create further mechanical alternatives to the old "someone's gotta play the cleric" trope. Assuming that [b]Inspiring Word[/b] does the same thing as [b]Healing Word[/b], these mechanics have built in two flavorful ways for a group to get around needing a character to play the heal bot. Something else - I've long enjoyed games where every character in the party has a shared functional background - whether it be a pre-historic game where all are barbarians, or a Harry Potter-style scenario where all are students at a wizardry college. In 3.5, the best way I found to mechanical simulate this was gestalt classes. I would run a gestalt game, but stipulate that everyone take the same class as one of their two classes. This made for some fun, high-powered romps, but it would have been nice (i.e. much less work for the DM) to have been able to create the same idea while staying within the bounds of normal power levels. 4E multiclassing allows for that. I could either stipulate that everyone take the same Multiclass Feat at first level, or give it to them for free, depending on the power level of game I'm looking for. Very nice indeed. [/QUOTE]
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