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General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Multiclassing (merged)
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<blockquote data-quote="Cadfan" data-source="post: 4195308" data-attributes="member: 40961"><p>Things that might be fun:</p><p></p><p>Rogue</p><p>Warrior of the Wild</p><p>Novice Power: Fox's Cunning</p><p></p><p>This would get you an extra skill, and really enhance your ability to avoid danger while still pumping out damage to a chosen target. Works best with a throwing dagger or shuriken on hand.</p><p></p><p>Rogue</p><p>Initiate of the Sword</p><p>Proficiency: Rapier</p><p>Kensai</p><p></p><p>Turns you into a serious swashbuckler. Big attack and damage bonuses with that rapier, plus whatever else you get from Kensai.</p><p></p><p>Fighter</p><p>Initiate of the Faith</p><p>Paragon Path: Warpriest</p><p></p><p>Lets your mark not only penalize attacks by -2, but also grant you an opportunity attack if the marked target attacks someone else. Also grants miscellaneous combat and durability bonuses, and synergizes with Cleric powers that rely on Strength.</p><p></p><p>Warlord</p><p>Arcane Initiate, select Magic Missile</p><p>Novice Power: Force Orb</p><p></p><p>Lets you use Magic Missile as a ranged attack once per encounter, and since its a generic ranged attack, you can use it in conjunction with warlord powers like Feather Me Yon Oaf. Also gives you an area of effect attack (that has friend or foe ID) for when your warlord powers have maneuvered the enemies into a clump.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4195308, member: 40961"] Things that might be fun: Rogue Warrior of the Wild Novice Power: Fox's Cunning This would get you an extra skill, and really enhance your ability to avoid danger while still pumping out damage to a chosen target. Works best with a throwing dagger or shuriken on hand. Rogue Initiate of the Sword Proficiency: Rapier Kensai Turns you into a serious swashbuckler. Big attack and damage bonuses with that rapier, plus whatever else you get from Kensai. Fighter Initiate of the Faith Paragon Path: Warpriest Lets your mark not only penalize attacks by -2, but also grant you an opportunity attack if the marked target attacks someone else. Also grants miscellaneous combat and durability bonuses, and synergizes with Cleric powers that rely on Strength. Warlord Arcane Initiate, select Magic Missile Novice Power: Force Orb Lets you use Magic Missile as a ranged attack once per encounter, and since its a generic ranged attack, you can use it in conjunction with warlord powers like Feather Me Yon Oaf. Also gives you an area of effect attack (that has friend or foe ID) for when your warlord powers have maneuvered the enemies into a clump. [/QUOTE]
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Excerpt: Multiclassing (merged)
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