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Excerpt: Multiclassing (merged)
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<blockquote data-quote="Falling Icicle" data-source="post: 4195656" data-attributes="member: 17077"><p>While alot of people are (understandably) pointing out the things you can't do with this system that you could do in 3e, I think it's worth mentioning the things that this system does so much better.</p><p></p><p>For one thing, it's possible to dabble now, especially in magic. If I want to play a Fighter with Fireball, I only need to spend 2 feats to get it. And my fireball is no less effective than a Wizard's (save possibly for having a lower Int). That's a very cool option, and I think it's worth the cost. In 3e, such a character would have required an investment of 5 levels in Wizard (getting alot of extra baggage I may not want), and due to the importance of caster level, it wouldn't even be effective. I'd also lose alot of HP, 2-3 points of base attack bonus, and fighter feats, making me both a crappy wizard and a crappy fighter. All that headache and loss to obtain the one or two spells I wanted.</p><p></p><p>Trading one power of your own class for another at the cost of a feat may seem like a net loss, but think about it. It enables you to do things that your class isn't supposed to be able to do. You can have flying rangers, eyebiting rogues, thunderlancing warlords and paladins that can call upon amaunator's power for crazy radiant damage smites. Versatility can be tremendously effective, especially since it opens up alot of combinations and tactics that wouldn't be available otherwise.</p><p></p><p>No, you don't have all the flexibility of 3e multiclassing, But you don't have any of its many drawbacks either. It's certainly going to be alot simpler to make multiclass characters now. You don't have to look up each class's chart, add up saves and attack bonuses, etc. And instead of having to meticulously plan your character out ahead of time, you can just pick up multiclassing next time you get a feat, or even retrain if you don't want to wait. This system allows you to be more care free and spontaneous about it. In 3e, if you screwed up and got levels in a class you didn't like, you had no recourse to reverse that decision without house rules. Now, if you decide you don't like your second class, you can just retrain and try something else.</p><p></p><p>In my experience, most people who multiclassed in 3e did so not for roleplaying reasons, but for min-maxing reasons. If anything, I think *more* people will multiclass for roleplaying reasons now, since the system is less cumbersome, allows more combinations to be effective, isn't as costly to the character and doesn't require pre-planning to be effective.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 4195656, member: 17077"] While alot of people are (understandably) pointing out the things you can't do with this system that you could do in 3e, I think it's worth mentioning the things that this system does so much better. For one thing, it's possible to dabble now, especially in magic. If I want to play a Fighter with Fireball, I only need to spend 2 feats to get it. And my fireball is no less effective than a Wizard's (save possibly for having a lower Int). That's a very cool option, and I think it's worth the cost. In 3e, such a character would have required an investment of 5 levels in Wizard (getting alot of extra baggage I may not want), and due to the importance of caster level, it wouldn't even be effective. I'd also lose alot of HP, 2-3 points of base attack bonus, and fighter feats, making me both a crappy wizard and a crappy fighter. All that headache and loss to obtain the one or two spells I wanted. Trading one power of your own class for another at the cost of a feat may seem like a net loss, but think about it. It enables you to do things that your class isn't supposed to be able to do. You can have flying rangers, eyebiting rogues, thunderlancing warlords and paladins that can call upon amaunator's power for crazy radiant damage smites. Versatility can be tremendously effective, especially since it opens up alot of combinations and tactics that wouldn't be available otherwise. No, you don't have all the flexibility of 3e multiclassing, But you don't have any of its many drawbacks either. It's certainly going to be alot simpler to make multiclass characters now. You don't have to look up each class's chart, add up saves and attack bonuses, etc. And instead of having to meticulously plan your character out ahead of time, you can just pick up multiclassing next time you get a feat, or even retrain if you don't want to wait. This system allows you to be more care free and spontaneous about it. In 3e, if you screwed up and got levels in a class you didn't like, you had no recourse to reverse that decision without house rules. Now, if you decide you don't like your second class, you can just retrain and try something else. In my experience, most people who multiclassed in 3e did so not for roleplaying reasons, but for min-maxing reasons. If anything, I think *more* people will multiclass for roleplaying reasons now, since the system is less cumbersome, allows more combinations to be effective, isn't as costly to the character and doesn't require pre-planning to be effective. [/QUOTE]
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