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General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Multiclassing (merged)
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<blockquote data-quote="el-remmen" data-source="post: 4195786" data-attributes="member: 11"><p>Just when I thought there could be nothing more about 4E I could dislike. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Actually, there have been some things lately that I found interesting, but I don't like this at all.</p><p></p><p>Mearls said it right in the article: <em>This approach lacks the intuitive elegance of the 3e system.</em></p><p></p><p>As soon as he mentioned swapping powers he lost me. Don't you think this overcomplicates the process? Esp. when creating characters starting at higher levels?</p><p></p><p>Also, the inability to triple class is lame, though looking at how this works, I can see how the swapping and regaining of powers would be even more complicated with 3 (or god forbid 4) classes.</p><p></p><p>If anything, it doesn't really seem like multi-classing at all, and thus is another step away from those core features of D&D that are familiar and comfortable for me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Ah well. . . the world moves past us as we older. I'm getting used to it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>EDIT: I just wanted to add that I never felt 3E multi-classing was broken. I just think certain playstyles lead to taking adventage of possibilities it technically allows (or for certain combinations to become useless in the context of that particular gameplay), but also think that people who play that way (not that there's anything wrong with it) are <em>always</em> going to find ways to manipulate and take advantage of rules - so confining the rules based on that playstyle is the equivalent to the other end of the spectrum where the DM is expected to handle all aspects of game balance.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 4195786, member: 11"] Just when I thought there could be nothing more about 4E I could dislike. ;) Actually, there have been some things lately that I found interesting, but I don't like this at all. Mearls said it right in the article: [I]This approach lacks the intuitive elegance of the 3e system.[/I] As soon as he mentioned swapping powers he lost me. Don't you think this overcomplicates the process? Esp. when creating characters starting at higher levels? Also, the inability to triple class is lame, though looking at how this works, I can see how the swapping and regaining of powers would be even more complicated with 3 (or god forbid 4) classes. If anything, it doesn't really seem like multi-classing at all, and thus is another step away from those core features of D&D that are familiar and comfortable for me. :) Ah well. . . the world moves past us as we older. I'm getting used to it. ;) EDIT: I just wanted to add that I never felt 3E multi-classing was broken. I just think certain playstyles lead to taking adventage of possibilities it technically allows (or for certain combinations to become useless in the context of that particular gameplay), but also think that people who play that way (not that there's anything wrong with it) are [I]always[/I] going to find ways to manipulate and take advantage of rules - so confining the rules based on that playstyle is the equivalent to the other end of the spectrum where the DM is expected to handle all aspects of game balance. [/QUOTE]
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