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*Pathfinder & Starfinder
Excerpt: Multiclassing (merged)
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<blockquote data-quote="rowport" data-source="post: 4195998" data-attributes="member: 9729"><p>Voss-</p><p></p><p>I tend to agree; that is why class-based systems ultimately suck. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> D&D approached a point-based system in 3.0/3.5, and then reverted back heavily to class-based (and "role-based") in 4e. That is not progress, it limits options.</p><p></p><p>I like simplicity in the rules-- I am having a blast playing Star Wars SAGA Edition because our rules mavens and our theatre guys are both effective. But, simplicity at the cost of options is completely lame.</p><p></p><p>EDIT: On a related thought, I was very, very skeptical about how multiclassing would play out months ago, when there was some discussion about how much those rules were in flux during playtesting. I see now why. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> And, with respect to Ari, I think that his group all choosing *not* to multiclass (beyond dabbling, anyway) might well be influenced by mechanics as much as "concept." If I consider my options at level up, and realize that multiclassing is suboptimal, I have a mechanical reason not to do it. I think that sucks.</p></blockquote><p></p>
[QUOTE="rowport, post: 4195998, member: 9729"] Voss- I tend to agree; that is why class-based systems ultimately suck. :) D&D approached a point-based system in 3.0/3.5, and then reverted back heavily to class-based (and "role-based") in 4e. That is not progress, it limits options. I like simplicity in the rules-- I am having a blast playing Star Wars SAGA Edition because our rules mavens and our theatre guys are both effective. But, simplicity at the cost of options is completely lame. EDIT: On a related thought, I was very, very skeptical about how multiclassing would play out months ago, when there was some discussion about how much those rules were in flux during playtesting. I see now why. :) And, with respect to Ari, I think that his group all choosing *not* to multiclass (beyond dabbling, anyway) might well be influenced by mechanics as much as "concept." If I consider my options at level up, and realize that multiclassing is suboptimal, I have a mechanical reason not to do it. I think that sucks. [/QUOTE]
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Excerpt: Multiclassing (merged)
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