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Excerpt: Multiclassing (merged)
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<blockquote data-quote="whydirt" data-source="post: 4196033" data-attributes="member: 3275"><p>First, you keep understating what you can do to make your hybrid character. The base multiclass feat already adds a class skill from the new class in addition to a power. Mechanics-wise, D&D characters are their ability scores, skills, feats, powers, and innate class abilities. Ability scores are roughly independent of class. Skills and powers are handled by the new multiclassing feats pretty well, and you can take additional skills from outside your class with Skill Training. While we don't know for certain, I assume that you'll be able to select any feats appropriate to either side of your chosen mix of classes.</p><p></p><p>This leaves the few innate abilities you get as a Level 1 character of a class. Some of these features are included in the multiclassing feats, such as marking. In the end, a player may have to choose one class to "favor" over the other, but I think most character concepts are weighted toward one class anyway.</p><p></p><p>I think the old versions of multiclassing are a poor benchmark to measure against, since they were even less flexible than this proposed system. Not to mention that characters are more than their classes anyway. The flavor and details by which you describe your character in-game are much more important than the class titles written on your character sheet.</p></blockquote><p></p>
[QUOTE="whydirt, post: 4196033, member: 3275"] First, you keep understating what you can do to make your hybrid character. The base multiclass feat already adds a class skill from the new class in addition to a power. Mechanics-wise, D&D characters are their ability scores, skills, feats, powers, and innate class abilities. Ability scores are roughly independent of class. Skills and powers are handled by the new multiclassing feats pretty well, and you can take additional skills from outside your class with Skill Training. While we don't know for certain, I assume that you'll be able to select any feats appropriate to either side of your chosen mix of classes. This leaves the few innate abilities you get as a Level 1 character of a class. Some of these features are included in the multiclassing feats, such as marking. In the end, a player may have to choose one class to "favor" over the other, but I think most character concepts are weighted toward one class anyway. I think the old versions of multiclassing are a poor benchmark to measure against, since they were even less flexible than this proposed system. Not to mention that characters are more than their classes anyway. The flavor and details by which you describe your character in-game are much more important than the class titles written on your character sheet. [/QUOTE]
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Excerpt: Multiclassing (merged)
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