Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Multiclassing (merged)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GoodKingJayIII" data-source="post: 4196058" data-attributes="member: 13804"><p>I'm torn about all this.</p><p></p><p>On the one hand, I want the rules to empower me to create the character concept I envision. In a game like DnD, characters are as much what they can do as who they are. As more information has been revealed about 4e, it's become apparent to me that the designers are really focused on the classes in a class-based system. Some would say this method is more structured; others, too rigid.</p><p></p><p>On the other hand, we've all seen how multiclassing can get... <a href="http://forums.gleemax.com/showthread.php?t=491801" target="_blank">out of hand</a>. The restrictions serve two commonsense purposes in my mind: they prevent broken combinations now and help future proof the system as new classes are introduced.</p><p></p><p>As someone who rarely felt the need to multiclass beyond 5 levels, I'm fine with this system. In a class-based system, I believe that strong class structure across the board is important. Players should be rewarded for <em>sticking</em> with a class in a class-based system, not dipping into 3 or 4 or 5 choices to achieve a maximum effect.</p><p></p><p>I've always thought that "fewer base classes, the better." But in 4e, I think this is not the case. Classes are very specific now, but I think the bredth of types won't come from combining classes, but by creating options within the umbrellas; i.e., have more base classes to choose from in the Roles and Power Sources. For example, if we have a variety of options that fill out the Defender (Fighter, Paladin, Swordmage, etc.), there may be less need for multiclassing, as the concept (say, a warrior with magical prowess) is better served by a new base class rather than shoehorning a multiclass combination into that role.</p></blockquote><p></p>
[QUOTE="GoodKingJayIII, post: 4196058, member: 13804"] I'm torn about all this. On the one hand, I want the rules to empower me to create the character concept I envision. In a game like DnD, characters are as much what they can do as who they are. As more information has been revealed about 4e, it's become apparent to me that the designers are really focused on the classes in a class-based system. Some would say this method is more structured; others, too rigid. On the other hand, we've all seen how multiclassing can get... [URL=http://forums.gleemax.com/showthread.php?t=491801]out of hand[/URL]. The restrictions serve two commonsense purposes in my mind: they prevent broken combinations now and help future proof the system as new classes are introduced. As someone who rarely felt the need to multiclass beyond 5 levels, I'm fine with this system. In a class-based system, I believe that strong class structure across the board is important. Players should be rewarded for [I]sticking[/I] with a class in a class-based system, not dipping into 3 or 4 or 5 choices to achieve a maximum effect. I've always thought that "fewer base classes, the better." But in 4e, I think this is not the case. Classes are very specific now, but I think the bredth of types won't come from combining classes, but by creating options within the umbrellas; i.e., have more base classes to choose from in the Roles and Power Sources. For example, if we have a variety of options that fill out the Defender (Fighter, Paladin, Swordmage, etc.), there may be less need for multiclassing, as the concept (say, a warrior with magical prowess) is better served by a new base class rather than shoehorning a multiclass combination into that role. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Multiclassing (merged)
Top