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General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Multiclassing (merged)
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<blockquote data-quote="Jhamin" data-source="post: 4196100" data-attributes="member: 1023"><p>And is that such a bad thing? In most fiction with an ensamble cast you are divided into "competent" (PCs) and "not as good, but come in handy once in a while" (NPCs/Hirelings).</p><p></p><p>Classes with rigidly defined roles are a major issue for me. (I know, I know I'm playing the wrong game) It leads to situations where stealth is impossible because the fighter didn't buy move silently or only the rogue can fight on a rocking ship because they were the only ones with the balance skill or where no one can convince the guards not to arrest you because the "social guy" is at negative HP.</p><p></p><p></p><p>I think a system where everyone can take a hit, everyone is athletic enough to navigate the wacky adventure environment, everyone can deal damage, and everyone is able to contribute to the social encounters is a *good* system.</p><p>Each character needs a place to shine, but not dying when the big bad uses his cool power or being able to get to the adventure should <em>not</em> be that place.</p></blockquote><p></p>
[QUOTE="Jhamin, post: 4196100, member: 1023"] And is that such a bad thing? In most fiction with an ensamble cast you are divided into "competent" (PCs) and "not as good, but come in handy once in a while" (NPCs/Hirelings). Classes with rigidly defined roles are a major issue for me. (I know, I know I'm playing the wrong game) It leads to situations where stealth is impossible because the fighter didn't buy move silently or only the rogue can fight on a rocking ship because they were the only ones with the balance skill or where no one can convince the guards not to arrest you because the "social guy" is at negative HP. I think a system where everyone can take a hit, everyone is athletic enough to navigate the wacky adventure environment, everyone can deal damage, and everyone is able to contribute to the social encounters is a *good* system. Each character needs a place to shine, but not dying when the big bad uses his cool power or being able to get to the adventure should [I]not[/I] be that place. [/QUOTE]
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Excerpt: Multiclassing (merged)
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