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Excerpt: Multiclassing (merged)
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<blockquote data-quote="Mokona" data-source="post: 4196366" data-attributes="member: 24891"><p><strong>Wizards of the Coast</strong> has stated repeatedly that no group should exist that doesn't have at least one each of controller, striker, defender, and leader. The rules assume every party is smart enough to have each role because the game STRONGLY desires you to have each role in your mix.</p><p></p><p>Therefore, there is no benefit in <strong>Dungeons & Dragons</strong> <em>4th Edition</em> to "having {some controller power} available when you don't have a controller" because that is a situation that rules aren't meant to address.</p><p></p><p>If you are an Arcane controller dabbling in Psionic controller you're just trying to get more flavor or very slightly different powers. This isn't worth a feat unless feats are a dime-a-dozen.</p><p></p><p>If you are a Striker dabbling in Controller powers you're just trying to get a certain flavor (perhaps because they party of five characters has two full Strikers of which you're one but only one Controller) or you're trying to cover for the Controller if they're overwhelmed/temporarily disabled. This is not worth a feat if I only get 10 but it would be worth a feat if I got 30 feats.</p><p></p><p>What resource is used to make magic items? I'd say that is about the level of power/resource I'd be willing to give up in order to swap a power I already get for a slightly different power. Or, if all multiclass powers were less often (at-will becomes encounter, encounter becomes daily) then you wouldn't need any cost at all.</p></blockquote><p></p>
[QUOTE="Mokona, post: 4196366, member: 24891"] [b]Wizards of the Coast[/b] has stated repeatedly that no group should exist that doesn't have at least one each of controller, striker, defender, and leader. The rules assume every party is smart enough to have each role because the game STRONGLY desires you to have each role in your mix. Therefore, there is no benefit in [b]Dungeons & Dragons[/b] [i]4th Edition[/i] to "having {some controller power} available when you don't have a controller" because that is a situation that rules aren't meant to address. If you are an Arcane controller dabbling in Psionic controller you're just trying to get more flavor or very slightly different powers. This isn't worth a feat unless feats are a dime-a-dozen. If you are a Striker dabbling in Controller powers you're just trying to get a certain flavor (perhaps because they party of five characters has two full Strikers of which you're one but only one Controller) or you're trying to cover for the Controller if they're overwhelmed/temporarily disabled. This is not worth a feat if I only get 10 but it would be worth a feat if I got 30 feats. What resource is used to make magic items? I'd say that is about the level of power/resource I'd be willing to give up in order to swap a power I already get for a slightly different power. Or, if all multiclass powers were less often (at-will becomes encounter, encounter becomes daily) then you wouldn't need any cost at all. [/QUOTE]
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