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Excerpt: Multiclassing (merged)
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<blockquote data-quote="That One Guy" data-source="post: 4196387" data-attributes="member: 64672"><p><strong>This is long.</strong></p><p></p><p>I think the best multi-classing will come from half-elves. I'm afraid that it might be worthless for anyone else to multi-class, because all a person acquires is a skill and one ability usable sometimes. The most absolute glaring flaw is that one cannot determine what one borrows from another class. If a ranger wanted to be tactical he should be able to grab a Warlord or Cleric power, not just their healing abilities once per day. If there are truly only one feat/class available then it will defeat a lot of players' hopes.</p><p></p><p>Ironically, I do like the system for flavour-oriented characters (or half-elves). I assume that the sample half-elf warlock does not have Arcane Initiate because she does not have that feat listed, not the Arcana skill. Under that assumption, a fighter as base class could pick up Scorching Blast 1/encounter and Magic Missile 1/encounter. If this gishy fighter fights five encounters, then he/she will be able to get 5 uses out of each spell/day. Going backwards is not as effective (unless the fighter's Combat abilities are actually feats that they can acquire... then anyone can be as sticky and I retract complaints) because the wizard can blast a lot more spells, but his/her health is not as good and w/out a feat cannot wear heavier armour. Hypothetically, the wizard/fighter could get toughness, heavy armourprof, and the fighter training feat... but even a half-elf wizard/fighter wouldn't feel as right as the other way around. (Also, I dislike no ability to acquire cantrips as a nonwizard. Night Haunt forever. A side complaint against 4e - I want Orisons.)</p><p></p><p>By the way, half-elf Fighter/paladin is pretty groovy.</p><p></p><p>Another complaint that has been expressed, and is quite valid, is the fact that the chart does not list Sneak of Shadows as getting First Strike. That makes the person a lot less valid as a Fighter/Rogue (unless they pick up Seize the Moment from Paragon-level feats... but that's just dumb). Also, I think the Sneak Attack 1/encounter means once per fight a successful hit that would trigger a sneak attack automatically does, since sneak attack is something that normally triggers as long as its reqs are met (I imagine one could actively attempt not to have it trigger for that fight... but that seems odd to me, unless it's a minion).</p><p></p><p>Posssibility... every few levels the 1/duration abilities increase in number. Even if it was every third level, that would be beneficial.</p><p></p><p>As far as fighters go... "Fighter: skill training, +1 to attack and mark 1/encounter" not having a comma after the word attack is not actually indicative of anything. It could be a typo or be using the dated grammar style where lists do not use the comma adjacent to and.</p><p></p><p>My overall conclusion is that it works for some character concepts, and can be done effectively if one multi-classes in certain directions correctly... However it is sorely weak when multi-classing in the opposite direction, and in some situations the multi-class concept completely fails regardless of direction (Unless more feats are revealed, or the feats listed scale in effectiveness).</p></blockquote><p></p>
[QUOTE="That One Guy, post: 4196387, member: 64672"] [b]This is long.[/b] I think the best multi-classing will come from half-elves. I'm afraid that it might be worthless for anyone else to multi-class, because all a person acquires is a skill and one ability usable sometimes. The most absolute glaring flaw is that one cannot determine what one borrows from another class. If a ranger wanted to be tactical he should be able to grab a Warlord or Cleric power, not just their healing abilities once per day. If there are truly only one feat/class available then it will defeat a lot of players' hopes. Ironically, I do like the system for flavour-oriented characters (or half-elves). I assume that the sample half-elf warlock does not have Arcane Initiate because she does not have that feat listed, not the Arcana skill. Under that assumption, a fighter as base class could pick up Scorching Blast 1/encounter and Magic Missile 1/encounter. If this gishy fighter fights five encounters, then he/she will be able to get 5 uses out of each spell/day. Going backwards is not as effective (unless the fighter's Combat abilities are actually feats that they can acquire... then anyone can be as sticky and I retract complaints) because the wizard can blast a lot more spells, but his/her health is not as good and w/out a feat cannot wear heavier armour. Hypothetically, the wizard/fighter could get toughness, heavy armourprof, and the fighter training feat... but even a half-elf wizard/fighter wouldn't feel as right as the other way around. (Also, I dislike no ability to acquire cantrips as a nonwizard. Night Haunt forever. A side complaint against 4e - I want Orisons.) By the way, half-elf Fighter/paladin is pretty groovy. Another complaint that has been expressed, and is quite valid, is the fact that the chart does not list Sneak of Shadows as getting First Strike. That makes the person a lot less valid as a Fighter/Rogue (unless they pick up Seize the Moment from Paragon-level feats... but that's just dumb). Also, I think the Sneak Attack 1/encounter means once per fight a successful hit that would trigger a sneak attack automatically does, since sneak attack is something that normally triggers as long as its reqs are met (I imagine one could actively attempt not to have it trigger for that fight... but that seems odd to me, unless it's a minion). Posssibility... every few levels the 1/duration abilities increase in number. Even if it was every third level, that would be beneficial. As far as fighters go... "Fighter: skill training, +1 to attack and mark 1/encounter" not having a comma after the word attack is not actually indicative of anything. It could be a typo or be using the dated grammar style where lists do not use the comma adjacent to and. My overall conclusion is that it works for some character concepts, and can be done effectively if one multi-classes in certain directions correctly... However it is sorely weak when multi-classing in the opposite direction, and in some situations the multi-class concept completely fails regardless of direction (Unless more feats are revealed, or the feats listed scale in effectiveness). [/QUOTE]
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