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*Pathfinder & Starfinder
Excerpt: Multiclassing (merged)
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<blockquote data-quote="Alimaius" data-source="post: 4196432" data-attributes="member: 62824"><p><strong>Stalker0</strong> </p><p></p><p>The balance issues do not seem so glaring to me, and if they are they are certainly easily remedied. Both the warlord and cleric feats give 1/day powers, I believe because they revolve around the use of the healing surge, a mechanic which becomes important over the course of a day rather than an encounter. A "true" warlord or cleric is able to use it one or more times per encounter because it is assumed that a party will only be using one or two healing surges per encounter. The feat allows a character to give the party an extra healing surge "edge" during an encounter, or keep one extra in case of emergencies. Like most of the multiclass feats, it is designed NOT to allow the multiclassing character to actually fulfill the role they are multiclassing into. </p><p></p><p>However, you do raise a good point about the rogue's ability: which for the rogue is almost totally reliant on being able to do it multiple times in conjunction with other rogue's abilities. My guess is most of these abilities will not be straight transcriptions of the class's power: maybe changing the objectionable mechanics. Whatever the case, the balance issues should be easy to spot: a 1/encounter sneak attack that does not require combat advantage is hardly unbalancing, so institute that as a rule, or else allow the character to use the rogue's first strike ability as far as sneak attacks go.</p><p></p><p>Overall the mechanic pleases me. The powers mechanic makes sure to balance the different classes' powers against each other. And perhaps the SINGLE most important advantage of the system is that a multiclass character gains powers from their secondary class at AN APPROPRIATE LEVEL. This way you don't have tenth level characters forced to make do with third level spells which most opponents of that level won't even blink at. It has been said before, because it bears repeating: I think this is the only system that delivers satisfactorily on that count. Fusing two classes, and tracking advancement for them separately, just doesn't cut the mustard</p></blockquote><p></p>
[QUOTE="Alimaius, post: 4196432, member: 62824"] [B]Stalker0[/B] The balance issues do not seem so glaring to me, and if they are they are certainly easily remedied. Both the warlord and cleric feats give 1/day powers, I believe because they revolve around the use of the healing surge, a mechanic which becomes important over the course of a day rather than an encounter. A "true" warlord or cleric is able to use it one or more times per encounter because it is assumed that a party will only be using one or two healing surges per encounter. The feat allows a character to give the party an extra healing surge "edge" during an encounter, or keep one extra in case of emergencies. Like most of the multiclass feats, it is designed NOT to allow the multiclassing character to actually fulfill the role they are multiclassing into. However, you do raise a good point about the rogue's ability: which for the rogue is almost totally reliant on being able to do it multiple times in conjunction with other rogue's abilities. My guess is most of these abilities will not be straight transcriptions of the class's power: maybe changing the objectionable mechanics. Whatever the case, the balance issues should be easy to spot: a 1/encounter sneak attack that does not require combat advantage is hardly unbalancing, so institute that as a rule, or else allow the character to use the rogue's first strike ability as far as sneak attacks go. Overall the mechanic pleases me. The powers mechanic makes sure to balance the different classes' powers against each other. And perhaps the SINGLE most important advantage of the system is that a multiclass character gains powers from their secondary class at AN APPROPRIATE LEVEL. This way you don't have tenth level characters forced to make do with third level spells which most opponents of that level won't even blink at. It has been said before, because it bears repeating: I think this is the only system that delivers satisfactorily on that count. Fusing two classes, and tracking advancement for them separately, just doesn't cut the mustard [/QUOTE]
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