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Excerpt: Multiclassing (merged)
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<blockquote data-quote="Hella_Tellah" data-source="post: 4196530" data-attributes="member: 52669"><p>No, but you could, in theory, have a character who is good at 1/2 of what a fighter does and 1/2 of what a wizard does, and be as powerful as a single-classed character. That's the ideal multiclass situation, as far as I'm concerned. I like the 4e dabbler model just fine, though, since I expect my ideal multiclass model would be hell to design.</p><p></p><p>As an example, my ideal 3e Mystic Theurge would be capable of casting about half of the spells on the Cleric list, and about half the spells on the Wizard list. She'd have no more spell slots than a normal caster, but would be able to fill them with a wider variety of spells. The Archivist fits this fairly well, although as-written it's preposterously overpowered.</p><p></p><p>My ideal 4e Mystic Theurge would be able to pick spells from a smaller list of Wizard spells, as well as prayers from a smaller list of Cleric spells. He'd still have the same number of at-will, encounter, and daily powers. 4e multiclassing is pretty close to that, actually, except for the feat expenditure. Time and exposure to the system may prove me wrong, but right now it looks like the cost in feats will either be way too high for combinations that are only okay (A Cleric taking the Warlord training feats, for instance), or the cost will be way too low for combinations that are clearly good and useful (like a Rogue taking Wizard training to become invisible on a regular basis). It just looks a bit slapdash, really. This form of multiclassing was clearly designed as an add-on to an already solid system, rather than as a fundamental aspect of the system, as it was in 3e.</p><p></p><p>I'm sure it will be decently balanced and prevent some of the abuses in 3e, and it definitely addresses the caster multiclassing problem elegantly, but I do wish they'd designed all of the classes with multiclassing in mind from the get-go.</p></blockquote><p></p>
[QUOTE="Hella_Tellah, post: 4196530, member: 52669"] No, but you could, in theory, have a character who is good at 1/2 of what a fighter does and 1/2 of what a wizard does, and be as powerful as a single-classed character. That's the ideal multiclass situation, as far as I'm concerned. I like the 4e dabbler model just fine, though, since I expect my ideal multiclass model would be hell to design. As an example, my ideal 3e Mystic Theurge would be capable of casting about half of the spells on the Cleric list, and about half the spells on the Wizard list. She'd have no more spell slots than a normal caster, but would be able to fill them with a wider variety of spells. The Archivist fits this fairly well, although as-written it's preposterously overpowered. My ideal 4e Mystic Theurge would be able to pick spells from a smaller list of Wizard spells, as well as prayers from a smaller list of Cleric spells. He'd still have the same number of at-will, encounter, and daily powers. 4e multiclassing is pretty close to that, actually, except for the feat expenditure. Time and exposure to the system may prove me wrong, but right now it looks like the cost in feats will either be way too high for combinations that are only okay (A Cleric taking the Warlord training feats, for instance), or the cost will be way too low for combinations that are clearly good and useful (like a Rogue taking Wizard training to become invisible on a regular basis). It just looks a bit slapdash, really. This form of multiclassing was clearly designed as an add-on to an already solid system, rather than as a fundamental aspect of the system, as it was in 3e. I'm sure it will be decently balanced and prevent some of the abuses in 3e, and it definitely addresses the caster multiclassing problem elegantly, but I do wish they'd designed all of the classes with multiclassing in mind from the get-go. [/QUOTE]
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Excerpt: Multiclassing (merged)
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