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General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Multiclassing (merged)
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<blockquote data-quote="Ruin Explorer" data-source="post: 4196553" data-attributes="member: 18"><p>This thread is amazing, because it seems like 90% of the posters here are acting as if 1 and 2E never happened. Personally, 90% of my "time /played" in AD&D was in 2E (or 1E), and I loved the multiclassing system there, and I don't think it "broke the game" (perhaps people disagree).</p><p></p><p>Then 3E comes along with it's TERRIBLE multiclass system, and now were all supposed to like 4E's system because it's not as terrible as 3E's? Meh. The system I see there looks kind of insultingly weak. I mean, I didn't expect any Gestalt-ish, but I was expecting something somewhat closer to 1E/2E's multiclassing than 3E's. Instead we have something that's seeming equivalent to taking a random level in another class about every third or forth level, only at least most powers auto-scale now. The idea that you need to spend a Feat beyond the basic multiclassing feat JUST to swap a power with a power of another class seems a bit bogus, considering how well-balanced and deliberately interchangeable the powers seem.</p><p></p><p>To me, it just doesn't look like it'll be a lot of fun, and that's the main thing. It looks like people will take one glance at it, go "Uh, so I end up weaker? No thanks." and move on, ignoring the system entirely, unless they obsessed with a concept, in which case they'll just be a little bit embittered by the unecessary additional feat-spending.</p><p></p><p>Certainly it means now more masters of sword and spell, y'know, ever. It changes D&D's world from one where no-one is more than a dabbler. Game over? Hardly, but it's just really terminally unexciting.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 4196553, member: 18"] This thread is amazing, because it seems like 90% of the posters here are acting as if 1 and 2E never happened. Personally, 90% of my "time /played" in AD&D was in 2E (or 1E), and I loved the multiclassing system there, and I don't think it "broke the game" (perhaps people disagree). Then 3E comes along with it's TERRIBLE multiclass system, and now were all supposed to like 4E's system because it's not as terrible as 3E's? Meh. The system I see there looks kind of insultingly weak. I mean, I didn't expect any Gestalt-ish, but I was expecting something somewhat closer to 1E/2E's multiclassing than 3E's. Instead we have something that's seeming equivalent to taking a random level in another class about every third or forth level, only at least most powers auto-scale now. The idea that you need to spend a Feat beyond the basic multiclassing feat JUST to swap a power with a power of another class seems a bit bogus, considering how well-balanced and deliberately interchangeable the powers seem. To me, it just doesn't look like it'll be a lot of fun, and that's the main thing. It looks like people will take one glance at it, go "Uh, so I end up weaker? No thanks." and move on, ignoring the system entirely, unless they obsessed with a concept, in which case they'll just be a little bit embittered by the unecessary additional feat-spending. Certainly it means now more masters of sword and spell, y'know, ever. It changes D&D's world from one where no-one is more than a dabbler. Game over? Hardly, but it's just really terminally unexciting. [/QUOTE]
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Excerpt: Multiclassing (merged)
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