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General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Multiclassing (merged)
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<blockquote data-quote="JohnSnow" data-source="post: 4196573" data-attributes="member: 32164"><p>The thing is, I think that a character who tumbles into combat, gaining combat advantage and such, and shanks people with sneak attack is <em>predominantly</em> a rogue, not a fighter. Assuming you want a classic swashbuckler type, it would make sense to start with a rogue with toughness and proficiency in a fighter-y weapon (like the rapier or even the longsword), and then take "student of the sword" to add some extra fighter-y goodness to the character (higher to-hit and the ability to mark once per encounter). Then, when you want, throw in Novice Power to gain a fighter power to further complement your rogue-y goodness. By fourth level, you'll have 2 rogue at-will powers, +2d6 damage when you have combat advantage, either Artful Dodger or Brutal Scoundrel, the ability to mark once per encounter, tumbling (assuming you take it as your level 2 utility power), 1 rogue encounter power (positioning strike looks good), 1 fighter encounter power (Passing Attack, perhaps?), and 1 rogue daily power.</p><p></p><p>Off the top of my head, I can see some awesome synergy between Positioning Strike (with Artful Dodger), and Passing Attack.</p><p></p><p>For example:</p><p></p><p>Tumble to enter combat (move action).</p><p>Positioning strike to slide one target closer to another.</p><p>Spend an action point and use Passing Attack to smoke them both. If you have combat advantage, this is a pretty rocking skill.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 4196573, member: 32164"] The thing is, I think that a character who tumbles into combat, gaining combat advantage and such, and shanks people with sneak attack is [i]predominantly[/i] a rogue, not a fighter. Assuming you want a classic swashbuckler type, it would make sense to start with a rogue with toughness and proficiency in a fighter-y weapon (like the rapier or even the longsword), and then take "student of the sword" to add some extra fighter-y goodness to the character (higher to-hit and the ability to mark once per encounter). Then, when you want, throw in Novice Power to gain a fighter power to further complement your rogue-y goodness. By fourth level, you'll have 2 rogue at-will powers, +2d6 damage when you have combat advantage, either Artful Dodger or Brutal Scoundrel, the ability to mark once per encounter, tumbling (assuming you take it as your level 2 utility power), 1 rogue encounter power (positioning strike looks good), 1 fighter encounter power (Passing Attack, perhaps?), and 1 rogue daily power. Off the top of my head, I can see some awesome synergy between Positioning Strike (with Artful Dodger), and Passing Attack. For example: Tumble to enter combat (move action). Positioning strike to slide one target closer to another. Spend an action point and use Passing Attack to smoke them both. If you have combat advantage, this is a pretty rocking skill. [/QUOTE]
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Excerpt: Multiclassing (merged)
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