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General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Multiclassing (merged)
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<blockquote data-quote="Engilbrand" data-source="post: 4196579" data-attributes="member: 44184"><p>Look at Eberron. Look at the Dragonmark feats. By themselves, they're weak. They give a minor skill bonus and, normally, a worthless spell. The major benefit, though, is that they open up new avenues in terms of mechanics (PrCs and other feats) and roleplaying (Dragonmarked Houses- Duh!)</p><p>The same can be said for the "Training" feats. Alone, they're a little weak. But they can add a lot to the character as time goes on and they open up feats and Paths and Destinies.</p><p>There are plenty of ways in character to show a gradual change to a new class. People seem to forget that retraining if a part of the system now. It doesn't have to be the cheesy, "I can cast Fireball, but I forgot how to swing a sword!" If done well, from a character standpoint, it is closer to, "I can cast Fireball, but I'm a little our of shape and I'm not up on my forms to be able to {X}." </p><p>I don't think that previous forms of multiclassing make sense. The new ways shows how you're gradually learning new abilities and getting better at them. Eventually, you may have perfected them, but your previous abilities have atrophied.</p><p>And think of the fun that can be had with mixing Classes, feats and Paths. I actually like the idea of the Fighter with a couple of spells who can fry an enemy when he's unarmed and is able to immediately retaliate if hurt enough. A Fighter with some Wizard Feats who enters the Battle Mage Path. That seems a little like Richard Rahl from the Sword of Truth series.</p></blockquote><p></p>
[QUOTE="Engilbrand, post: 4196579, member: 44184"] Look at Eberron. Look at the Dragonmark feats. By themselves, they're weak. They give a minor skill bonus and, normally, a worthless spell. The major benefit, though, is that they open up new avenues in terms of mechanics (PrCs and other feats) and roleplaying (Dragonmarked Houses- Duh!) The same can be said for the "Training" feats. Alone, they're a little weak. But they can add a lot to the character as time goes on and they open up feats and Paths and Destinies. There are plenty of ways in character to show a gradual change to a new class. People seem to forget that retraining if a part of the system now. It doesn't have to be the cheesy, "I can cast Fireball, but I forgot how to swing a sword!" If done well, from a character standpoint, it is closer to, "I can cast Fireball, but I'm a little our of shape and I'm not up on my forms to be able to {X}." I don't think that previous forms of multiclassing make sense. The new ways shows how you're gradually learning new abilities and getting better at them. Eventually, you may have perfected them, but your previous abilities have atrophied. And think of the fun that can be had with mixing Classes, feats and Paths. I actually like the idea of the Fighter with a couple of spells who can fry an enemy when he's unarmed and is able to immediately retaliate if hurt enough. A Fighter with some Wizard Feats who enters the Battle Mage Path. That seems a little like Richard Rahl from the Sword of Truth series. [/QUOTE]
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Excerpt: Multiclassing (merged)
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