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*Pathfinder & Starfinder
Excerpt: Multiclassing (merged)
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<blockquote data-quote="Kaisoku" data-source="post: 4196670" data-attributes="member: 58447"><p>My only real concern over the new multiclassing is that I won't be able to create characters like I had in the past, without coming up with new rules or new abilities that basically copy others.</p><p></p><p></p><p>For example, in my current game I'm playing the following character build:</p><p></p><p>Human</p><p>Fighter 4, Barbarian 3, Ranger 3, Rogue 3, Commander 3*, Psychic Warrior 4</p><p>*War of the Burning Sky</p><p></p><p></p><p>This character was actually built organically. I started out entering the game at 8th level or so, with a Fighter/Barbarian/Ranger background with skill points in Social skills and built as a guerrilla fighter (yay Gatepass!).</p><p></p><p>Rogue levels were added to increase my skill capability in social skills and spot as they were becoming increasingly important.</p><p>Commander levels were added because I was starting to become more aware of how much tactics influenced combat, we had participated in more than a couple war situations, and the character had been made a Noble, gaining at least some assumed leadership in-character.</p><p></p><p>Finally, nearing the end of the recent activities, we've encountered Psionics for the first time *Edit* Removed minor potential spoiler *Edit*. This opened up an avenue of character development unforseen.</p><p></p><p></p><p>It all makes logical sense, in character, and the only cheese factor is the Spiked Chain I'm using to full effect. However being that this is Core Rules only (with psionics now), this barely keeps my character caught up to the power the Cleric and Wizard have.</p><p></p><p>This is a really nice character build with a lot of options, that I hadn't even planned from the beginning to turn out like this. It legitimately has 6 base classes that all work well together, giving my a lot of in-combat and out-of-combat options as a character, without being hideously overpowered.</p><p></p><p></p><p>This wouldn't be possible according to 4e rules.</p><p></p><p>Which saddens me. Regardless if they did it in 1e or 2e, I loved that this was possible in 3e. In fact, in previous editions that I DM'd, I was constantly crafting new abilities or whole classes for players that wanted something outside of the box that "kits" wouldn't really help cover.</p><p></p><p>So while it's not always been in the rules, I've been playing by the <em>spirit</em> of 3e multiclassing all my game time.</p><p></p><p></p><p>In 4e, my current character build would need the following optoins:</p><p></p><p>- Defender skills (tripping, stopping people, high defense/hitpoints)</p><p>- Rage</p><p>- Track, a little bit of ranged combat capability (rapid shot)</p><p>- Sneak Attack</p><p>- Enough skill bonuses to accomodate some bonus to knowledge skills, Diplomacy/Intimidate/Bluff/Sense Motive, Spot, Tracking (survival), Psionic skills (autohypnosis and concentration).</p><p>- Some leader bonuses (allowing extra attacks, movement, bonuses to combat, and ability to communicate surreptitiously between comrades)</p><p>- A smattering of combat-focused psionics.</p><p></p><p>I could see this <em>potentially</em> working if I were allowed to take multiclass from more than one class. Otherwise it's back to building new base classes that happen to encompass a large enough portion of what I want... but even then, being able to double as Defender with a smattering of Leader doesn't allow Psionics to come into play naturally later...</p><p></p><p></p><p>I know this character is rather unique in build...</p><p>It's just... a little disappointing to see that this option has been neutered because it's not "mainstream".</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 4196670, member: 58447"] My only real concern over the new multiclassing is that I won't be able to create characters like I had in the past, without coming up with new rules or new abilities that basically copy others. For example, in my current game I'm playing the following character build: Human Fighter 4, Barbarian 3, Ranger 3, Rogue 3, Commander 3*, Psychic Warrior 4 *War of the Burning Sky This character was actually built organically. I started out entering the game at 8th level or so, with a Fighter/Barbarian/Ranger background with skill points in Social skills and built as a guerrilla fighter (yay Gatepass!). Rogue levels were added to increase my skill capability in social skills and spot as they were becoming increasingly important. Commander levels were added because I was starting to become more aware of how much tactics influenced combat, we had participated in more than a couple war situations, and the character had been made a Noble, gaining at least some assumed leadership in-character. Finally, nearing the end of the recent activities, we've encountered Psionics for the first time *Edit* Removed minor potential spoiler *Edit*. This opened up an avenue of character development unforseen. It all makes logical sense, in character, and the only cheese factor is the Spiked Chain I'm using to full effect. However being that this is Core Rules only (with psionics now), this barely keeps my character caught up to the power the Cleric and Wizard have. This is a really nice character build with a lot of options, that I hadn't even planned from the beginning to turn out like this. It legitimately has 6 base classes that all work well together, giving my a lot of in-combat and out-of-combat options as a character, without being hideously overpowered. This wouldn't be possible according to 4e rules. Which saddens me. Regardless if they did it in 1e or 2e, I loved that this was possible in 3e. In fact, in previous editions that I DM'd, I was constantly crafting new abilities or whole classes for players that wanted something outside of the box that "kits" wouldn't really help cover. So while it's not always been in the rules, I've been playing by the [I]spirit[/I] of 3e multiclassing all my game time. In 4e, my current character build would need the following optoins: - Defender skills (tripping, stopping people, high defense/hitpoints) - Rage - Track, a little bit of ranged combat capability (rapid shot) - Sneak Attack - Enough skill bonuses to accomodate some bonus to knowledge skills, Diplomacy/Intimidate/Bluff/Sense Motive, Spot, Tracking (survival), Psionic skills (autohypnosis and concentration). - Some leader bonuses (allowing extra attacks, movement, bonuses to combat, and ability to communicate surreptitiously between comrades) - A smattering of combat-focused psionics. I could see this [I]potentially[/I] working if I were allowed to take multiclass from more than one class. Otherwise it's back to building new base classes that happen to encompass a large enough portion of what I want... but even then, being able to double as Defender with a smattering of Leader doesn't allow Psionics to come into play naturally later... I know this character is rather unique in build... It's just... a little disappointing to see that this option has been neutered because it's not "mainstream". [/QUOTE]
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