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General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Multiclassing (merged)
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<blockquote data-quote="AtomicPope" data-source="post: 4197066" data-attributes="member: 64790"><p>Wrong. If <em>you </em> want to give up the most useful power from your primary class then by all means, do so. It seems pretty obvious that this is in an attempt to stultify the discussion with low-brow, superficial quips. You're completely ignoring the inherent design of emergent complexity within the class features and powers. When coupled with Action Points as a standard feature for Player Characters it allows for power combinations of the likes that characters have never possessed before.</p><p></p><p>Multiclassing provides characters with access to powers from other sources. Since power sources and character roles are well defined (unlike previous editions where copy n paste was all the rage), a multiclassing character can viably function in multiple roles. Access to alternate power sources and role features is <strong>most </strong> useful when it fits a character's intended design. This coupled with emergent complexity allows the character to function outside of their original role but not to outperform/outshine a purist (something that 3e couldn't claim).</p></blockquote><p></p>
[QUOTE="AtomicPope, post: 4197066, member: 64790"] Wrong. If [I]you [/I] want to give up the most useful power from your primary class then by all means, do so. It seems pretty obvious that this is in an attempt to stultify the discussion with low-brow, superficial quips. You're completely ignoring the inherent design of emergent complexity within the class features and powers. When coupled with Action Points as a standard feature for Player Characters it allows for power combinations of the likes that characters have never possessed before. Multiclassing provides characters with access to powers from other sources. Since power sources and character roles are well defined (unlike previous editions where copy n paste was all the rage), a multiclassing character can viably function in multiple roles. Access to alternate power sources and role features is [B]most [/B] useful when it fits a character's intended design. This coupled with emergent complexity allows the character to function outside of their original role but not to outperform/outshine a purist (something that 3e couldn't claim). [/QUOTE]
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Excerpt: Multiclassing (merged)
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