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General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Multiclassing (merged)
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<blockquote data-quote="hong" data-source="post: 4197137" data-attributes="member: 537"><p>You can do this thing in various ways. You can use a feat slot to buy an extra power (feat-power tradeoff). You can use a power slot to grab a power from another class list (straight power tradeoff). Or you can do it the 4E way, which is to use a feat slot _and_ a powerslot to buy a power from another class list. Hence costing a feat and a power.</p><p></p><p></p><p></p><p>The point of having a class-based system is to provide easy hooks for character generation, and simple party generation. The downside to this is reduced flexibility, if you want to create a character that goes outside the predefined buckets.</p><p></p><p>The usual methods for increasing flexibility have been to multiclass, or to provide more base classes. The first method is basically gimped in 4E, unless your concept is already fairly close to a predefined bucket. This leaves the second method.</p></blockquote><p></p>
[QUOTE="hong, post: 4197137, member: 537"] You can do this thing in various ways. You can use a feat slot to buy an extra power (feat-power tradeoff). You can use a power slot to grab a power from another class list (straight power tradeoff). Or you can do it the 4E way, which is to use a feat slot _and_ a powerslot to buy a power from another class list. Hence costing a feat and a power. The point of having a class-based system is to provide easy hooks for character generation, and simple party generation. The downside to this is reduced flexibility, if you want to create a character that goes outside the predefined buckets. The usual methods for increasing flexibility have been to multiclass, or to provide more base classes. The first method is basically gimped in 4E, unless your concept is already fairly close to a predefined bucket. This leaves the second method. [/QUOTE]
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Excerpt: Multiclassing (merged)
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