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General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Multiclassing (merged)
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<blockquote data-quote="Zelc" data-source="post: 4197299" data-attributes="member: 40496"><p>So no Wizards who want to be effective should multiclass/PrC? Because giving up caster levels is almost never worth it power-wise.</p><p></p><p></p><p>Because power scales super-linearly with respect to levels, a Wiz6/Rog6 will be MUCH less powerful than a Rog12 or Wiz12 (especially the Wiz12). You honestly think +3d6 sneak attack and Evasion can make up for the fact that you're casting 6d6 Fireballs or 7d6 Scorching Rays when he's casting 12d6 Cone of Colds and 12d6 Scorching Rays and Polymorph and Evard's Black Tentacles and Cloudkills and Walls of Stone and Disintegrate?</p><p></p><p></p><p>No, he can't fight or spellsling properly. That +9 BAB and 6d6 Fireballs just won't cut it against 12th level monsters (note you can't cast both in one turn...). Heck, a buffed Wiz12 with Polymorph (or possibly even Tenser's Transformation!) fights better in melee than a Fig6/Wiz6. In an proper-CR encounter, a Fighter6/Wizard 6 will almost always contribute less to the fight than a Fighter 12 or Wizard 12, and the expected contribution will most definitely be less. I challenge you to make a Fighter 6/Wizard 6 that contradicts this (prob start new thread in D&D rules).</p><p></p><p>I did play M:tG, and this is a horrible analogy. Multicolor decks often created tons of synergy and powerful/broken combos. Blue-green Madness comes to mind. I also played a ton of T1, and pretty much every deck was multi-colored because the single-colored decks just couldn't keep up in sheer power. Mono-blue decks often weren't the best control decks because they had limited ways of dealing with stuff that actually gets past the counterwall.</p><p></p><p>Adding another color splash to a deck just for the purposes of added flexibility (i.e. adding White or Green just for Disenchant/Naturalize to deal with enchants/artifacts) often creates color-screw issues and weakens the deck as a whole. And it's not nearly as bad in MtG as it is in D&D.</p></blockquote><p></p>
[QUOTE="Zelc, post: 4197299, member: 40496"] So no Wizards who want to be effective should multiclass/PrC? Because giving up caster levels is almost never worth it power-wise. Because power scales super-linearly with respect to levels, a Wiz6/Rog6 will be MUCH less powerful than a Rog12 or Wiz12 (especially the Wiz12). You honestly think +3d6 sneak attack and Evasion can make up for the fact that you're casting 6d6 Fireballs or 7d6 Scorching Rays when he's casting 12d6 Cone of Colds and 12d6 Scorching Rays and Polymorph and Evard's Black Tentacles and Cloudkills and Walls of Stone and Disintegrate? No, he can't fight or spellsling properly. That +9 BAB and 6d6 Fireballs just won't cut it against 12th level monsters (note you can't cast both in one turn...). Heck, a buffed Wiz12 with Polymorph (or possibly even Tenser's Transformation!) fights better in melee than a Fig6/Wiz6. In an proper-CR encounter, a Fighter6/Wizard 6 will almost always contribute less to the fight than a Fighter 12 or Wizard 12, and the expected contribution will most definitely be less. I challenge you to make a Fighter 6/Wizard 6 that contradicts this (prob start new thread in D&D rules). I did play M:tG, and this is a horrible analogy. Multicolor decks often created tons of synergy and powerful/broken combos. Blue-green Madness comes to mind. I also played a ton of T1, and pretty much every deck was multi-colored because the single-colored decks just couldn't keep up in sheer power. Mono-blue decks often weren't the best control decks because they had limited ways of dealing with stuff that actually gets past the counterwall. Adding another color splash to a deck just for the purposes of added flexibility (i.e. adding White or Green just for Disenchant/Naturalize to deal with enchants/artifacts) often creates color-screw issues and weakens the deck as a whole. And it's not nearly as bad in MtG as it is in D&D. [/QUOTE]
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