Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Multiclassing (merged)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vysirez" data-source="post: 4197619" data-attributes="member: 10204"><p>Lots of interesting discussion on this. I will first admit that this post is going to ramble a bit.</p><p></p><p>I do have to say that this is a lot what I expected from comments made by Devs. So I'm not surprised. I do agree that 4e multiclassing looks to lean more towards dabbling then full 50/50 split. But I'm not sure that it's as much toward dabbling as many fear. I think that the ability to take class specific feats and PPs will add more flexibility then the article seems to indicate at first.</p><p></p><p>One thing I found amusing about 4e multiclassing is cherry picking. The Devs have stated that they didnt like cherry picking in 3.5 and so felt they had to design classes less frontloaded. But when it comes to 4e mutliclassing, cherry picking is built in. I think that 4e multiclassing is balanced around the fact that you are going to cherry pick the best powers and best secondary class for your build.</p><p></p><p>One comment I wanted to make on the 3e cleric taking a feat to get access to wizard spells. The counter arguements was that it was just 1 spell. But while sort of true, it's also kinda misleading. A spellcaster in 3e would have far more spells per day then a 4e character is going to have powers. So while 1 spell in 3e is a fairly small portion of your daily load, 1 power is a much larger chunk. </p><p></p><p>An issue that has been discussed a bit in the thread is that not all powers are equal. While theoretically all classes are balanced overall, powers are not balanced between classes. A figher gets heavy armor, more hps, more healing surges. In return for this his powers are going to tend to be a bit weaker then a wizard. So a fighter picking up wizard powers is going to gain more then a wizard getting fighter powers. The question is how much of a difference is there, and does it break anything. </p><p></p><p>All in all I think the 4e mutliclassing system will work well enough for me. What we have seen so far is a bit lacking, but I think once I see all the class specific feats, and the range of powers available, I think it will work fairly well. There will be a lot of options open since even if you have the same multiclass combo, say Fighter with Wizard multi, you still wont always take the same powers. Or the same feats. I really think getting access to class specific feats will make a bigger difference then some people seem to believe.</p></blockquote><p></p>
[QUOTE="Vysirez, post: 4197619, member: 10204"] Lots of interesting discussion on this. I will first admit that this post is going to ramble a bit. I do have to say that this is a lot what I expected from comments made by Devs. So I'm not surprised. I do agree that 4e multiclassing looks to lean more towards dabbling then full 50/50 split. But I'm not sure that it's as much toward dabbling as many fear. I think that the ability to take class specific feats and PPs will add more flexibility then the article seems to indicate at first. One thing I found amusing about 4e multiclassing is cherry picking. The Devs have stated that they didnt like cherry picking in 3.5 and so felt they had to design classes less frontloaded. But when it comes to 4e mutliclassing, cherry picking is built in. I think that 4e multiclassing is balanced around the fact that you are going to cherry pick the best powers and best secondary class for your build. One comment I wanted to make on the 3e cleric taking a feat to get access to wizard spells. The counter arguements was that it was just 1 spell. But while sort of true, it's also kinda misleading. A spellcaster in 3e would have far more spells per day then a 4e character is going to have powers. So while 1 spell in 3e is a fairly small portion of your daily load, 1 power is a much larger chunk. An issue that has been discussed a bit in the thread is that not all powers are equal. While theoretically all classes are balanced overall, powers are not balanced between classes. A figher gets heavy armor, more hps, more healing surges. In return for this his powers are going to tend to be a bit weaker then a wizard. So a fighter picking up wizard powers is going to gain more then a wizard getting fighter powers. The question is how much of a difference is there, and does it break anything. All in all I think the 4e mutliclassing system will work well enough for me. What we have seen so far is a bit lacking, but I think once I see all the class specific feats, and the range of powers available, I think it will work fairly well. There will be a lot of options open since even if you have the same multiclass combo, say Fighter with Wizard multi, you still wont always take the same powers. Or the same feats. I really think getting access to class specific feats will make a bigger difference then some people seem to believe. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Multiclassing (merged)
Top