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*Pathfinder & Starfinder
Excerpt: Multiclassing (merged)
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<blockquote data-quote="neceros" data-source="post: 4197712" data-attributes="member: 56983"><p>I'll sum it up as best I can.</p><p></p><p>Mutliclassing is unneeded. In third edition, you multiclassed for a specific purpose, usually. A wizard needed weapon feats, or armor, or wanted BAB, or whatever. Rogues and Fighters wanted more combat prowess without giving away their Sneak Attack dice, yatta yatta.</p><p></p><p>In fourth edition, it's not required because you can just take the required feats to get what you need. Wizards will have generally the same base attack as a fighter with his magic. If he wants to use a sword, give him the feat. Armor? Same thing.</p><p></p><p>The only reason you'd need to multiclass is to get the powers. That's basically the only difference between classes now, but it's a big one.</p><p></p><p>In both games you have resource conservation as a major method of controlling players. In Third, you gave a player 20 levels, 7 feats (on average), and if you were a spell caster, spells if you took that one base class only. (Remember, Prestige classes are not multiclassing. We're talking only about real multiclassing, 5 Wizard / 5 Fighter.)</p><p></p><p>In fourth edition, you have 20 levels (We're assuming you don't go epic, for simplicity), ~15 feats (based on assumptions), and everyone has powers. Not only that, but you don't have to stay in your base class to continue gaining your natural powers. They come to you no matter what once you pick your class. If you pick to multiclass at level 11, you continue leveling as a Paladin, but you also start leveling as a Wizard! (Or whatever.)</p><p></p><p>The real difference in Fourth is the fact that your character is only limited to what feats you take. Some would argue that this was true in third, as well, but it's much more so. As stated earlier, you had class levels you could trade in for free class abilities in most instances. You had way more class levels to give than you had Feats, so it made sense to take a level of Fighter to gain a BAB (Which is way better, by the way), than to pick Weapon Focus to get better to hit.</p><p><strong></strong></p><p><strong>In short, Fourth edition is giving you a much more elegant, and powerful way to make your character who you want him or her to be.</strong></p><p></p><p>Hope that makes sense. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="neceros, post: 4197712, member: 56983"] I'll sum it up as best I can. Mutliclassing is unneeded. In third edition, you multiclassed for a specific purpose, usually. A wizard needed weapon feats, or armor, or wanted BAB, or whatever. Rogues and Fighters wanted more combat prowess without giving away their Sneak Attack dice, yatta yatta. In fourth edition, it's not required because you can just take the required feats to get what you need. Wizards will have generally the same base attack as a fighter with his magic. If he wants to use a sword, give him the feat. Armor? Same thing. The only reason you'd need to multiclass is to get the powers. That's basically the only difference between classes now, but it's a big one. In both games you have resource conservation as a major method of controlling players. In Third, you gave a player 20 levels, 7 feats (on average), and if you were a spell caster, spells if you took that one base class only. (Remember, Prestige classes are not multiclassing. We're talking only about real multiclassing, 5 Wizard / 5 Fighter.) In fourth edition, you have 20 levels (We're assuming you don't go epic, for simplicity), ~15 feats (based on assumptions), and everyone has powers. Not only that, but you don't have to stay in your base class to continue gaining your natural powers. They come to you no matter what once you pick your class. If you pick to multiclass at level 11, you continue leveling as a Paladin, but you also start leveling as a Wizard! (Or whatever.) The real difference in Fourth is the fact that your character is only limited to what feats you take. Some would argue that this was true in third, as well, but it's much more so. As stated earlier, you had class levels you could trade in for free class abilities in most instances. You had way more class levels to give than you had Feats, so it made sense to take a level of Fighter to gain a BAB (Which is way better, by the way), than to pick Weapon Focus to get better to hit. [B] In short, Fourth edition is giving you a much more elegant, and powerful way to make your character who you want him or her to be.[/B] Hope that makes sense. :) [/QUOTE]
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Excerpt: Multiclassing (merged)
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