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General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Multiclassing (merged)
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<blockquote data-quote="rowport" data-source="post: 4197913" data-attributes="member: 9729"><p>Ari-</p><p></p><p>From my perspective, 3.5 was a poor multiclassing system, since it was clear that a 50/50 class split was *never* as powerful as a 100 core class (at least with any casting classes in the mix). You are very right that kludges like prestige classes and/or feats improved the situation but did not fully fix it. Most notably, Practiced Spellcaster is nearly a must-have feat to make it work.</p><p></p><p>I understand your point to be that 4e is as good or "arguably better" but I am still disappointed as I thought it would be *fixed* where clearly it is not. If anything, reverting back to "dabbling" instead of multiclassing (i.e. adding a dash of magic to your fighter instead of creating a fighter-mage) with a two-class maximum is a big step in the wrong direction. </p><p></p><p>As a few posters here have said, as has Buzz of my own home group, I might be happier playing HERO or GURPS again and just leaving D&D. That might be right. I guess I am bummed that I thought a clear design flaw should be fixed, not just marginalized as it is in this solution.</p><p></p><p>And, I am very puzzled why other options were rejected on multiclass solutions. The power curve in Bo9S maneuvers adjusted to multiclassing without the need for feat kludges. So do the skill-based Force powers in SWSE. I dunno. I just seems like this is the least-elegant option, not really much different than a 4e version of Practiced Spellcaster. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="rowport, post: 4197913, member: 9729"] Ari- From my perspective, 3.5 was a poor multiclassing system, since it was clear that a 50/50 class split was *never* as powerful as a 100 core class (at least with any casting classes in the mix). You are very right that kludges like prestige classes and/or feats improved the situation but did not fully fix it. Most notably, Practiced Spellcaster is nearly a must-have feat to make it work. I understand your point to be that 4e is as good or "arguably better" but I am still disappointed as I thought it would be *fixed* where clearly it is not. If anything, reverting back to "dabbling" instead of multiclassing (i.e. adding a dash of magic to your fighter instead of creating a fighter-mage) with a two-class maximum is a big step in the wrong direction. As a few posters here have said, as has Buzz of my own home group, I might be happier playing HERO or GURPS again and just leaving D&D. That might be right. I guess I am bummed that I thought a clear design flaw should be fixed, not just marginalized as it is in this solution. And, I am very puzzled why other options were rejected on multiclass solutions. The power curve in Bo9S maneuvers adjusted to multiclassing without the need for feat kludges. So do the skill-based Force powers in SWSE. I dunno. I just seems like this is the least-elegant option, not really much different than a 4e version of Practiced Spellcaster. :) [/QUOTE]
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Excerpt: Multiclassing (merged)
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