Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Multiclassing (merged)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lizard" data-source="post: 4198002" data-attributes="member: 1054"><p>Oh well, it's 20 pages in, and I might as well comment.</p><p></p><p>I'm glad I waited, since my first comments would have been based on a misunderstanding of the rules -- I thought you could only get three powers, max, from the second class, which would have been t3h suxx0r. But it seems you can get about 1/3rd of your powers from the second class (if you spend all your feats on them), which is pretty good. It's not 50/50, obviously, but it does let you do a lot.</p><p></p><p>Given the feats we've seen, powers seem like a better choice. Especially since there's no tiers or levels or prequisites. I'm trying to see why EVERYONE won't multiclass in 4e. Take the novice feat at first level, grab some Cool Bennies (more than I think you'd get for a feat), then wait until that cool power that synergizes perfectly comes along. Every fighter can toss a Fireball to weaken the enemy before closing with them or cleaning out minions. Actually, it seems spellcasters will be less likely to multiclass, as it's more useful for a fighter (who gives up no hit points or save bonuses) to gain some area-effect spells than it is for a wizard (who GAINS no hit points or ability to use armor, etc) to get some trivial extra trick he can do with his staff -- which he shouldn't be wielding in melee anyway if everyone else is doing their job right. Indeed, I think "two feats for a nuke" is a tradeoff every melee class will want to make -- especially since it's not a permanent choice and you can swap out powers any time you level. Just taking the training feat so you always have the option to grab cool powers strikes me as no-brainer. Wizards and Warlocks synergize nicely, too.</p><p></p><p>Have we seen how 'multiclassing instead of paragon' is going to work yet?</p><p></p><p>It's a long step from the 'build your own class' model of 3x, but it seems to work within the 4e paradigm of strictly defined roles and niche protection uber alles. The one-class-limit seems to be a "We admit we couldn't get this working right but the deadline is due" fix, a limitation which has no in-game logic at all. If Joe Fighter can grab wizard training at 12th level, why can't he also grab ranger training at 14th? Hell, if he can drop powers, why can't he drop Wizard and pick up Ranger? If multiclassing was a choice you had to make at first level -- representing childhood training or whatever -- the one class limit would make sense.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4198002, member: 1054"] Oh well, it's 20 pages in, and I might as well comment. I'm glad I waited, since my first comments would have been based on a misunderstanding of the rules -- I thought you could only get three powers, max, from the second class, which would have been t3h suxx0r. But it seems you can get about 1/3rd of your powers from the second class (if you spend all your feats on them), which is pretty good. It's not 50/50, obviously, but it does let you do a lot. Given the feats we've seen, powers seem like a better choice. Especially since there's no tiers or levels or prequisites. I'm trying to see why EVERYONE won't multiclass in 4e. Take the novice feat at first level, grab some Cool Bennies (more than I think you'd get for a feat), then wait until that cool power that synergizes perfectly comes along. Every fighter can toss a Fireball to weaken the enemy before closing with them or cleaning out minions. Actually, it seems spellcasters will be less likely to multiclass, as it's more useful for a fighter (who gives up no hit points or save bonuses) to gain some area-effect spells than it is for a wizard (who GAINS no hit points or ability to use armor, etc) to get some trivial extra trick he can do with his staff -- which he shouldn't be wielding in melee anyway if everyone else is doing their job right. Indeed, I think "two feats for a nuke" is a tradeoff every melee class will want to make -- especially since it's not a permanent choice and you can swap out powers any time you level. Just taking the training feat so you always have the option to grab cool powers strikes me as no-brainer. Wizards and Warlocks synergize nicely, too. Have we seen how 'multiclassing instead of paragon' is going to work yet? It's a long step from the 'build your own class' model of 3x, but it seems to work within the 4e paradigm of strictly defined roles and niche protection uber alles. The one-class-limit seems to be a "We admit we couldn't get this working right but the deadline is due" fix, a limitation which has no in-game logic at all. If Joe Fighter can grab wizard training at 12th level, why can't he also grab ranger training at 14th? Hell, if he can drop powers, why can't he drop Wizard and pick up Ranger? If multiclassing was a choice you had to make at first level -- representing childhood training or whatever -- the one class limit would make sense. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Multiclassing (merged)
Top