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Excerpt: Multiclassing (merged)
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<blockquote data-quote="Exasperation" data-source="post: 4198010" data-attributes="member: 65559"><p>So, multiclassing is the first big disappointment I've had since I started paying attention to the 4e previews. There have been a few minor annoyances, but nothing that I was really upset about.</p><p></p><p>After the initial shock of disappointment wore off, I started feeling puzzled. I couldn't quite place my finger on <em>why</em> I was disappointed. The more I read of the discussion, the more puzzled I became. Whatever it was that I didn't like, none of the arguments against the new multiclassing seemed to match it, and none of the arguments for it put my unease to rest.</p><p></p><p>When I did figure out what was bothering me, I went and registered with ENWorld so I could share it. Now that the registration has gone through, here goes:</p><p>Do you remember the arguments about Wizards getting at-will powers? What was the primary reason that supporters of at-will spells gave for having them? It was that they wanted to <em>feel like</em> a wizard, and just being able to cast one magic missile before having to switch to a crossbow didn't cut it.</p><p></p><p>Thinking about the info we have on character classes, and the pregen characters we have, it seems to me that most of the feel of a character class in combat comes from a combination of your at-will powers and your class features - exactly the areas that access to is heavily restricted or outright denied by the multiclassing feats.</p><p></p><p>(Of course, in between my registering and being able to post, someone else touched on this issue, but it seems to have been mostly ignored in favor of arguments about the definition of opportunity cost.)</p></blockquote><p></p>
[QUOTE="Exasperation, post: 4198010, member: 65559"] So, multiclassing is the first big disappointment I've had since I started paying attention to the 4e previews. There have been a few minor annoyances, but nothing that I was really upset about. After the initial shock of disappointment wore off, I started feeling puzzled. I couldn't quite place my finger on [I]why[/I] I was disappointed. The more I read of the discussion, the more puzzled I became. Whatever it was that I didn't like, none of the arguments against the new multiclassing seemed to match it, and none of the arguments for it put my unease to rest. When I did figure out what was bothering me, I went and registered with ENWorld so I could share it. Now that the registration has gone through, here goes: Do you remember the arguments about Wizards getting at-will powers? What was the primary reason that supporters of at-will spells gave for having them? It was that they wanted to [I]feel like[/I] a wizard, and just being able to cast one magic missile before having to switch to a crossbow didn't cut it. Thinking about the info we have on character classes, and the pregen characters we have, it seems to me that most of the feel of a character class in combat comes from a combination of your at-will powers and your class features - exactly the areas that access to is heavily restricted or outright denied by the multiclassing feats. (Of course, in between my registering and being able to post, someone else touched on this issue, but it seems to have been mostly ignored in favor of arguments about the definition of opportunity cost.) [/QUOTE]
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Excerpt: Multiclassing (merged)
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