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General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Multiclassing (merged)
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<blockquote data-quote="Shroomy" data-source="post: 4198779" data-attributes="member: 32739"><p>However, the system is "multi-classing", not "multi-roling", which is what you appear to be asking for. There is no way a system like 4e is going to allow you to seriously gimp your actual starting role, which is why you are seeing restrictions on the number of classes you can MC into, why you don't get access to at-will powers, and why you can only devote 1/3 of your total powers to the new class during the Heroic Tier. To give full access to another role makes your character way over-powered and negates the idea of roles in the first place; heck, unfettered access to the same role has the same effect.</p><p></p><p>Its clear that 4e MC is intended to add versatility while keeping you largely in the bounds of your chosen role. I think it is a smart trade-off because it avoids the problems at both ends of the power spectrum since you can't make a MC character who will outshine another PC at his role but you also can't divide your levels into a useless mishmash of abilities.</p><p></p><p>I also think it is clear that we are not seeing the full picture of character conception and design, given that we have largely discussed multi-classing solely in terms of roles, classes, and powers, and to a much lesser extent feats (more or less centered on opportunity cost). Personally, I think that while feats are ultimately weaker than their 3.x counterparts, the sheer number you get makes them an extremely potent force in the conception of your character, which is why I think that the "pre-requisite rule" of MC'ing will probably be one of the most important aspects of the system.</p></blockquote><p></p>
[QUOTE="Shroomy, post: 4198779, member: 32739"] However, the system is "multi-classing", not "multi-roling", which is what you appear to be asking for. There is no way a system like 4e is going to allow you to seriously gimp your actual starting role, which is why you are seeing restrictions on the number of classes you can MC into, why you don't get access to at-will powers, and why you can only devote 1/3 of your total powers to the new class during the Heroic Tier. To give full access to another role makes your character way over-powered and negates the idea of roles in the first place; heck, unfettered access to the same role has the same effect. Its clear that 4e MC is intended to add versatility while keeping you largely in the bounds of your chosen role. I think it is a smart trade-off because it avoids the problems at both ends of the power spectrum since you can't make a MC character who will outshine another PC at his role but you also can't divide your levels into a useless mishmash of abilities. I also think it is clear that we are not seeing the full picture of character conception and design, given that we have largely discussed multi-classing solely in terms of roles, classes, and powers, and to a much lesser extent feats (more or less centered on opportunity cost). Personally, I think that while feats are ultimately weaker than their 3.x counterparts, the sheer number you get makes them an extremely potent force in the conception of your character, which is why I think that the "pre-requisite rule" of MC'ing will probably be one of the most important aspects of the system. [/QUOTE]
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Excerpt: Multiclassing (merged)
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