Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Multiclassing (merged)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JohnSnow" data-source="post: 4198824" data-attributes="member: 32164"><p>Umm...I hate to be the one to break it to you, but that's sort of the <em>point.</em> If the average wizard has a choice between multiclassing to fighter to gain all those class features and blowing a feat to gain armor proficiency, which is he going to take? Without the "hit" to casting, which everyone agrees sucks, the choice is a no-brainer. No-brainer choice = bad design.</p><p></p><p>If you want to improve your defenses, you should have to take feats to improve your defenses (toughness, armor proficiency, and so forth). If you want to improve your combat ability, you should take feats that improve your combat prowess (weapon proficiency, weapon focus, and the like). That's the way competency expansion is SUPPOSED to work. You aren't supposed to be able to get all the front-loaded features of a class in exchange for dipping into it for one level. That's pretty freaking stupid. You want more hit points? Take toughness. It's the gift that keeps giving. More surges? There's probably a feat that boosts the number of surges you get. I guarantee there's armor and weapon proficiency feats (which probably aren't nearly as "painful" to the character as they were in 3e).</p><p></p><p>Just want skill training in Thievery? Don't multiclass to Rogue, just take the Skill Training feat.</p><p></p><p></p><p></p><p></p><p>Again, this is not a bug, it's a feature.</p><p></p><p>Most people splashed rogue for the skill points, not the sneak attack. If you just want Thievery trained, spend a feat to do that. For the character who really wants rogue flavor, take Sneak of Shadows.</p><p></p><p>It's not complicated. If you want to be able to sneak attack every round, you should be a rogue in the first place. If any class could acquire the features of any other, we'd quickly end up where everyone has all the relevant features of every class, and the concept of roles (and teamwork!) would lose all meaning.</p><p></p><p>That's not a game I'm interested in. Stop trying to fill the role of two classes. If you insist on doing so, you're not "creating a character concept," you're being a spotlight hog.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 4198824, member: 32164"] Umm...I hate to be the one to break it to you, but that's sort of the [i]point.[/i] If the average wizard has a choice between multiclassing to fighter to gain all those class features and blowing a feat to gain armor proficiency, which is he going to take? Without the "hit" to casting, which everyone agrees sucks, the choice is a no-brainer. No-brainer choice = bad design. If you want to improve your defenses, you should have to take feats to improve your defenses (toughness, armor proficiency, and so forth). If you want to improve your combat ability, you should take feats that improve your combat prowess (weapon proficiency, weapon focus, and the like). That's the way competency expansion is SUPPOSED to work. You aren't supposed to be able to get all the front-loaded features of a class in exchange for dipping into it for one level. That's pretty freaking stupid. You want more hit points? Take toughness. It's the gift that keeps giving. More surges? There's probably a feat that boosts the number of surges you get. I guarantee there's armor and weapon proficiency feats (which probably aren't nearly as "painful" to the character as they were in 3e). Just want skill training in Thievery? Don't multiclass to Rogue, just take the Skill Training feat. Again, this is not a bug, it's a feature. Most people splashed rogue for the skill points, not the sneak attack. If you just want Thievery trained, spend a feat to do that. For the character who really wants rogue flavor, take Sneak of Shadows. It's not complicated. If you want to be able to sneak attack every round, you should be a rogue in the first place. If any class could acquire the features of any other, we'd quickly end up where everyone has all the relevant features of every class, and the concept of roles (and teamwork!) would lose all meaning. That's not a game I'm interested in. Stop trying to fill the role of two classes. If you insist on doing so, you're not "creating a character concept," you're being a spotlight hog. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Multiclassing (merged)
Top