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Excerpt: Multiclassing (merged)
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<blockquote data-quote="DrSpunj" data-source="post: 4199178" data-attributes="member: 994"><p><strong>Whew!</strong></p><p></p><p>I made it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>It only took several hours over the last couple days to read through everything, just in time for the next preview! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Thanks to everyone who has contributed to this thread, especially to <strong>WotC_Miko</strong> for sharing what she's able to at this time. It's been a very interesting read and has covered a great deal of speculative ground.</p><p></p><p>My vote is on the plus side with some reservations, where I think most people are at given what's been shared and how much more there is to the system overall. Thinking over the last few characters I've built as NPCs for my game, either villains or extras, and back to characters I played a few years ago, I think this system will work in most cases. It will likely certainly have some suboptimal combinations, but already I believe it's head & shoulders above what 3E could do. I think the designers and developers at WotC were just as unhappy with many of the combinations in 3E as I and those I've gamed with were, and took all of that to heart with what they've put together for 4E.</p><p></p><p>Developing a good concept at level 1 will help one make good use of these rules, and how they're acquired over time and with the retraining allowed makes it possible to dynamically change and evolve that concept as the game progresses That is something I'm looking really forward to test out on both sides of the DM screen! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="DrSpunj, post: 4199178, member: 994"] [b]Whew![/b] I made it! :cool: It only took several hours over the last couple days to read through everything, just in time for the next preview! ;) Thanks to everyone who has contributed to this thread, especially to [B]WotC_Miko[/B] for sharing what she's able to at this time. It's been a very interesting read and has covered a great deal of speculative ground. My vote is on the plus side with some reservations, where I think most people are at given what's been shared and how much more there is to the system overall. Thinking over the last few characters I've built as NPCs for my game, either villains or extras, and back to characters I played a few years ago, I think this system will work in most cases. It will likely certainly have some suboptimal combinations, but already I believe it's head & shoulders above what 3E could do. I think the designers and developers at WotC were just as unhappy with many of the combinations in 3E as I and those I've gamed with were, and took all of that to heart with what they've put together for 4E. Developing a good concept at level 1 will help one make good use of these rules, and how they're acquired over time and with the retraining allowed makes it possible to dynamically change and evolve that concept as the game progresses That is something I'm looking really forward to test out on both sides of the DM screen! :D [/QUOTE]
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