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Excerpt: Multiclassing (merged)
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<blockquote data-quote="Voadam" data-source="post: 4200312" data-attributes="member: 2209"><p>I'm not deep into 4e rules mastery or concepts so far so I am trying to get some more input.</p><p></p><p>I think you are right that melee striker instead of defender is the role I'm looking for here for translating my character and rogue or ranger might be the class for that instead of fighter which is fine.</p><p></p><p>But I'm looking for a wizard moving to take on the melee striker role through multiclassing and appropriate wizard and general feat power selection. Dipping into wizard from the normally melee stiker position is a possible path that looks like it can handle level appropriate challenges competently but I think of my character as a spellcasting wizard who specialized in melee, not a meleer who dabbles in a few limited spells. I'm looking for a 3e wizard eldritch knight type build, not a duskblade type one.</p><p></p><p>The WotC 4e multiclassing statement found in the 4e news thread says "any combo, any level, always works." So I'm trying to look at wizard multiclassing into a melee class to see if he can do melee at least semicompetently.</p><p></p><p>By my understanding classes are all the same for BAB and saves, correct? So it is just hp, skills, starting proficiencies, and class powers that differ by class correct?</p><p></p><p>What powers do these melee classes offer a wizard when he multiclasses into them? How much can feats allow a character to handle a different role.</p><p> </p><p>I understand this is a two role concept and the game is designed around mostly handling one role, but one of the functions of multiclassing is to fill in a party's holes so this could be a good design goal for solo play or for smaller or lopsided parties (which was very true in 3e, he is a great solo character, but mechanically gets outshined in a full party filling the normal niches).</p></blockquote><p></p>
[QUOTE="Voadam, post: 4200312, member: 2209"] I'm not deep into 4e rules mastery or concepts so far so I am trying to get some more input. I think you are right that melee striker instead of defender is the role I'm looking for here for translating my character and rogue or ranger might be the class for that instead of fighter which is fine. But I'm looking for a wizard moving to take on the melee striker role through multiclassing and appropriate wizard and general feat power selection. Dipping into wizard from the normally melee stiker position is a possible path that looks like it can handle level appropriate challenges competently but I think of my character as a spellcasting wizard who specialized in melee, not a meleer who dabbles in a few limited spells. I'm looking for a 3e wizard eldritch knight type build, not a duskblade type one. The WotC 4e multiclassing statement found in the 4e news thread says "any combo, any level, always works." So I'm trying to look at wizard multiclassing into a melee class to see if he can do melee at least semicompetently. By my understanding classes are all the same for BAB and saves, correct? So it is just hp, skills, starting proficiencies, and class powers that differ by class correct? What powers do these melee classes offer a wizard when he multiclasses into them? How much can feats allow a character to handle a different role. I understand this is a two role concept and the game is designed around mostly handling one role, but one of the functions of multiclassing is to fill in a party's holes so this could be a good design goal for solo play or for smaller or lopsided parties (which was very true in 3e, he is a great solo character, but mechanically gets outshined in a full party filling the normal niches). [/QUOTE]
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