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Excerpt: Multiclassing (merged)
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<blockquote data-quote="katahn" data-source="post: 4200411" data-attributes="member: 65004"><p>Start from your goal, how the character will play and what portion of their abilities come from what sources. Your original description read as a character who primarily did damage via melee with a big sword (striker) and that this person had an array of magical spells they used to specifically enhance their effectiveness in battle.</p><p></p><p>A wizard is a specialist in ranged AOE damage, so they don't really seem like a good primary fit to me. However, a splash of wizard abilities to enhance your ability to smash things with your sword does seem to fit.</p><p></p><p>Without actually reading the rules and knowing if a wizard with a splash of melee training would fit bill, I can't really say. The combat skills of all characters are roughly equivilent, it's more the class-related at-will and encounter abilities that matter. Strikers like the rogue or ranger have very nice melee-oriented at-will abilities that fit the concept as I understand it. Multiclassing from a wizard base gives those at-will abilities as per-encounter ones. So while it reads backwards to you, the net result of "guy who hits things with a sword and knows some spells" is probably best served by MCing into wizard rather than basing on it.</p><p></p><p>Of course, you could always wait and look for a melee-themed arcane striker type class (or just design one). The Forgotten Realms CS for 4e is supposed to have an arcane defender (swordmage) in it, that might suit you as a base class, depending on whether or not their defendering schtick comes from heavy-armor or personal and persistent magical protection spells.</p></blockquote><p></p>
[QUOTE="katahn, post: 4200411, member: 65004"] Start from your goal, how the character will play and what portion of their abilities come from what sources. Your original description read as a character who primarily did damage via melee with a big sword (striker) and that this person had an array of magical spells they used to specifically enhance their effectiveness in battle. A wizard is a specialist in ranged AOE damage, so they don't really seem like a good primary fit to me. However, a splash of wizard abilities to enhance your ability to smash things with your sword does seem to fit. Without actually reading the rules and knowing if a wizard with a splash of melee training would fit bill, I can't really say. The combat skills of all characters are roughly equivilent, it's more the class-related at-will and encounter abilities that matter. Strikers like the rogue or ranger have very nice melee-oriented at-will abilities that fit the concept as I understand it. Multiclassing from a wizard base gives those at-will abilities as per-encounter ones. So while it reads backwards to you, the net result of "guy who hits things with a sword and knows some spells" is probably best served by MCing into wizard rather than basing on it. Of course, you could always wait and look for a melee-themed arcane striker type class (or just design one). The Forgotten Realms CS for 4e is supposed to have an arcane defender (swordmage) in it, that might suit you as a base class, depending on whether or not their defendering schtick comes from heavy-armor or personal and persistent magical protection spells. [/QUOTE]
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