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Excerpt: Multiclassing (merged)
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<blockquote data-quote="Voadam" data-source="post: 4200913" data-attributes="member: 2209"><p>Right, starting with the goal I'm serious about being a wizard MCing into a striker instead of a striker MCing into wizard to recreate this character.</p><p></p><p>This eldritch knight is the party wizard, he has a lot of melee buff and personal defense spells, but he is also the one who does divinations (locate object, see invisible, analyze dweomer, scry, legend lore) and utility spells (knock, summon monster, teleport, shadow walk, fly, limited wish). He casts cantrips all the time for flavor reasons. He is loaded up on knowledges across the board.</p><p></p><p>In combat I like him to primarily hack things apart in melee while magically enhanced, and only secondarily do ranged attacks like scorching ray or cone of cold or battlefield control like wall of ice or web. I'm fine with him being a decent but second tier melee combatant who does not usually stand out in that role, but can handle it decently enough.</p><p></p><p>I agree that "guy who hits things with a sword and knows some spells" is probably best served by going melee striker MCing into wizard or warlock, but that's not what I'm looking for. That would be translating him into a duskblade type concept. I'm looking for a character that is primarily a wizard but who can give up a little magic and act as a backup melee striker role.</p><p></p><p>I'm not sure 4e MCing handles this until you get to the paragon route path.</p><p></p><p>It looks like picking up toughness multiple times and a sword proficiency are what are needed, and possibly some striker abilities. Though if it is just 1/encounter weak striker abilities, it might not be enough of a gain to change the low hp unarmored mage who is normally a vulnerable artillerist into a functional melee striker.</p><p></p><p>I think this is also probably the toughest case for the 4e MC because the wizard has a lot of vulnerability in his base (low hp and weapon/armor skill) and a lot of the power balance thrown into his powers. He is the most vulnerable class in melee and others (defenders and controller abilities) are designed to keep him out of melee.</p><p></p><p>Giving a wizard a few new non melee powers can conceptually work great (warlock single target ranged striking, cleric healing, leadership/group buffing abilities, etc.) as you can still do those from the protected role in the rear, but melee powers you have to deal with the wizard's inherent non power base class weaknesses.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4200913, member: 2209"] Right, starting with the goal I'm serious about being a wizard MCing into a striker instead of a striker MCing into wizard to recreate this character. This eldritch knight is the party wizard, he has a lot of melee buff and personal defense spells, but he is also the one who does divinations (locate object, see invisible, analyze dweomer, scry, legend lore) and utility spells (knock, summon monster, teleport, shadow walk, fly, limited wish). He casts cantrips all the time for flavor reasons. He is loaded up on knowledges across the board. In combat I like him to primarily hack things apart in melee while magically enhanced, and only secondarily do ranged attacks like scorching ray or cone of cold or battlefield control like wall of ice or web. I'm fine with him being a decent but second tier melee combatant who does not usually stand out in that role, but can handle it decently enough. I agree that "guy who hits things with a sword and knows some spells" is probably best served by going melee striker MCing into wizard or warlock, but that's not what I'm looking for. That would be translating him into a duskblade type concept. I'm looking for a character that is primarily a wizard but who can give up a little magic and act as a backup melee striker role. I'm not sure 4e MCing handles this until you get to the paragon route path. It looks like picking up toughness multiple times and a sword proficiency are what are needed, and possibly some striker abilities. Though if it is just 1/encounter weak striker abilities, it might not be enough of a gain to change the low hp unarmored mage who is normally a vulnerable artillerist into a functional melee striker. I think this is also probably the toughest case for the 4e MC because the wizard has a lot of vulnerability in his base (low hp and weapon/armor skill) and a lot of the power balance thrown into his powers. He is the most vulnerable class in melee and others (defenders and controller abilities) are designed to keep him out of melee. Giving a wizard a few new non melee powers can conceptually work great (warlock single target ranged striking, cleric healing, leadership/group buffing abilities, etc.) as you can still do those from the protected role in the rear, but melee powers you have to deal with the wizard's inherent non power base class weaknesses. [/QUOTE]
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