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Excerpt: Multiclassing (merged)
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<blockquote data-quote="Destil" data-source="post: 4200916" data-attributes="member: 1980"><p><strong>Hopes, dreams, wishes...</strong></p><p></p><p>So, after going through a good 20+ pages of this thread over the last two days I may as well get my hits in.</p><p></p><p>Power swapping in this edition <strong>is</strong> multiclassing. No THAC0, no BAB, no spellcasting levels no non-weapon proficiencies or skill points anymore. Just powers, the 1/2 level bonus and some misc things (HP, healing surges) + class features. </p><p></p><p>At first I was disappointed, hoping for something more like Star Wars Saga. Frontloading and Spellcasting were the only parts of 3E multiclassing that didn't work, and the whole system was very very elegant. After some reflection I'm only worried about the opportunity cost of 3 feats (the first one, of course, is clearly one of the strongest heroic tier feats we've seen).</p><p></p><p>So my hope is that some of this opportunity cost is lessened when you read the actual descriptions of the feat, instead of what we see here, their table entry. In an ideal world:</p><p></p><p>Initiate of the Faith</p><p>Prerequisites: Wis 13 </p><p>Benefit: You grain skilltraining in the Religion skill, if you are already trained in religion you can instead choose any other skill on the Cleric class list.</p><p></p><p>You are considered to be a cleric for any prerequisites, such as those for a paragon paths and feats.</p><p></p><p>You can healing word once per day. Like a cleric with this class feature you can use this power up to twice per encounter, but no more than once per round.</p><p></p><p>Each time you choose Novice Power, Acolyte Power or Adept Power as a feat you gain one additional use per day of Healing Word. If you have all three it becomes an encounter power for you.</p><p></p><p>Something like this, where the class-specific feat can be a little complex and tailored to the class, and the generic feats can fill all the gaps. So whenever a new class comes out we only need one feat and a paragon path to enable full multi-classing.</p></blockquote><p></p>
[QUOTE="Destil, post: 4200916, member: 1980"] [b]Hopes, dreams, wishes...[/b] So, after going through a good 20+ pages of this thread over the last two days I may as well get my hits in. Power swapping in this edition [b]is[/b] multiclassing. No THAC0, no BAB, no spellcasting levels no non-weapon proficiencies or skill points anymore. Just powers, the 1/2 level bonus and some misc things (HP, healing surges) + class features. At first I was disappointed, hoping for something more like Star Wars Saga. Frontloading and Spellcasting were the only parts of 3E multiclassing that didn't work, and the whole system was very very elegant. After some reflection I'm only worried about the opportunity cost of 3 feats (the first one, of course, is clearly one of the strongest heroic tier feats we've seen). So my hope is that some of this opportunity cost is lessened when you read the actual descriptions of the feat, instead of what we see here, their table entry. In an ideal world: Initiate of the Faith Prerequisites: Wis 13 Benefit: You grain skilltraining in the Religion skill, if you are already trained in religion you can instead choose any other skill on the Cleric class list. You are considered to be a cleric for any prerequisites, such as those for a paragon paths and feats. You can healing word once per day. Like a cleric with this class feature you can use this power up to twice per encounter, but no more than once per round. Each time you choose Novice Power, Acolyte Power or Adept Power as a feat you gain one additional use per day of Healing Word. If you have all three it becomes an encounter power for you. Something like this, where the class-specific feat can be a little complex and tailored to the class, and the generic feats can fill all the gaps. So whenever a new class comes out we only need one feat and a paragon path to enable full multi-classing. [/QUOTE]
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