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Excerpt: Multiclassing (merged)
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<blockquote data-quote="katahn" data-source="post: 4201376" data-attributes="member: 65004"><p>Like someone else said... stop thinking about 3.5e classes and start thinking about the end result. While you like to think of the character as a wizard who picks up other stuff, the rest of how you actually describe the character functioning is at odds with that. A 4e wizard has lots of ranged single target and AoE attacks and spells that manipulate the battlefield in a big way. Your character as described has or uses very little of that and functionally is a melee striker with magic spells additionally.</p><p></p><p>Starting off as a wizard will not give you what you describe as desirable in character function. Multiclassing into wizard from a more appropriate base-class will I think. There is absolutely nothing wrong with role-playing your character differently of course, but from a mechanics pov I think you need to start forgetting how it would happen in 3.5e and insisting that 4e model that particularly closely.</p><p></p><p>By MCing into a wizard you are eligible for all wizard paragon and epic paths, you are eligible for all wizard-prerequisite feats, and you can grab skill training for any and all of the rituals you might like. Since your concept is based heavily on the wizard's utility spells rather than direct attacks, your DM might even allow you to forego taking encounter/daily spell MC feats and focus on utility spell feats. However you slice it, your core function is "hit them with my sword" and that doesn't include "wear heavy armor and be defenderish" and so regardless of other fluff,... that's a striker first and foremost and thus a striker class needs to be your base.</p></blockquote><p></p>
[QUOTE="katahn, post: 4201376, member: 65004"] Like someone else said... stop thinking about 3.5e classes and start thinking about the end result. While you like to think of the character as a wizard who picks up other stuff, the rest of how you actually describe the character functioning is at odds with that. A 4e wizard has lots of ranged single target and AoE attacks and spells that manipulate the battlefield in a big way. Your character as described has or uses very little of that and functionally is a melee striker with magic spells additionally. Starting off as a wizard will not give you what you describe as desirable in character function. Multiclassing into wizard from a more appropriate base-class will I think. There is absolutely nothing wrong with role-playing your character differently of course, but from a mechanics pov I think you need to start forgetting how it would happen in 3.5e and insisting that 4e model that particularly closely. By MCing into a wizard you are eligible for all wizard paragon and epic paths, you are eligible for all wizard-prerequisite feats, and you can grab skill training for any and all of the rituals you might like. Since your concept is based heavily on the wizard's utility spells rather than direct attacks, your DM might even allow you to forego taking encounter/daily spell MC feats and focus on utility spell feats. However you slice it, your core function is "hit them with my sword" and that doesn't include "wear heavy armor and be defenderish" and so regardless of other fluff,... that's a striker first and foremost and thus a striker class needs to be your base. [/QUOTE]
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