Excerpt: Paragon paths (merged)


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Thoughts:

Wow, I'm amazed at how compact Paragon Paths are. I guess we'll be seeing a lot of them.

Huh, you can do multiclass stuff instead of taking a Paragon Path. Hopefully this doesn't preclude multiclassing before Level 10.

Looks like each path is associated with a path. I wonder if the Epic Destinies are less specific.
 

I really like the option of a paragon path or multiclassing options. If you go that route, and do the regular multiclassing, then do it again in lieu of an epic destiny, that's some multiclass love.
 

Lots of crunch in here. :) This makes this bear quite happy. :)

The most impressive ability I saw was the Battle Marshal's (name?) ability to use an Action point to regain an encounter ability.
 

Some things I noticed:

Spear Push Str 15, Dex 13 Add 1 square to distance pushed with spear or polearm
Spears and polearms push!

Ranger class, two-blade fighting style
We also get confirmation of "Off hand" weapon. Hmm.

I wonder what "and are capable of making an opportunity attack" means? When you can take one, or that you haven't all ready made one this round?
 

The ranger stuff seems particularly cool... confirmation of TWF and some pretty swank powers.

Ranger: Stormwarden

“I have accepted the burden of the stormwardens of the Feywild, and this region is under my protection.”

Prerequisite: Ranger class, two-blade fighting style

Your role as a warden and defender of the wild takes on new heights as you learn the ancient ways of the stormwardens of the Feywild. These techniques turn your whirling blades into a storm of destruction that rains down punishing blows on your enemies. With each slash of your weapon, the wind howls in anticipation of the coming storm.

Stormwarden Path Features

Blade Storm (11th level): As long as you are armed with a melee weapon and are capable of making an opportunity attack, one adjacent enemy (your choice) takes damage equal to your Dexterity modifier at the end of your turn.

Stormstep Action (11th level): When you spend an action point to take an extra action, you can teleport 3 squares either before or after you use the extra action.

Twin-Blade Storm (16th level): As long as you are armed with a melee weapon and are capable of making an opportunity attack, two adjacent enemies (your choice) take lightning damage equal to your Dexterity modifier at the end of your turn.

Stormwarden Exploits

Clearing the Ground Stormwarden Attack 11
You sweep your blades in mighty arcs around you, cutting foes that get too close and thrusting them back.

Encounter Martial,Weapon
Standard Action Close burst 1
Requirement: You must be wielding two melee weapons.
Target: Each enemy in burst you can see
Attack: Strength vs. AC

Hit: 1[W] + Strength modifier damage, and you push the target 1 square.

Throw Caution to the Wind Stormwarden Utility 12
Aw, what the hell. You only live once.

Encounter Martial, Stance
Minor Action Personal

Effect: You take a –2 penalty to all defenses and gain a +2 bonus to attack rolls.

Cold Steel Hurricane Stormwarden Attack 20
You rush into the midst of your enemies and, like a freezing wind, flay them alive.

Daily Martial, Weapon
Standard Action Close burst 1
Requirement: You must be wielding two melee weapons.
Special: Before you attack, shift a number of squares equal to your Wisdom modifier.
Target: Each enemy in burst you can see
Attack: Strength vs. AC (main weapon and off-hand weapon), two attacks per target

Hit: 1[W] + Strength modifier damage per attack.

Effect: You regain your second wind if you have already used it during this encounter.
 

I must say the paragon paths are way more awesome than I thought they were going to be. I had little faith in them as I hate prestige classes and only used them to combine a spell casting class with a non-spell casting class (ie. the mystic theurge or the eldrich knight). that said, I am very encouraged by the line "Alternatively if you wish, you can also select powers from a second class in place of a paragon path." I hope this lets me do that old school fighter-mage that never realy panned out in 3.x. Other than that the battle mage looks to RAWK.

Luke
 

But I like them.

Also, Star pact mentions. Doesn't look very Far Realms, as some were suspecting. Star Pacts may be related to Fate, perhaps.
 

The paragon paths are somewhat truncated, since they left out the powers for all but the stormwarden, but stomwarden exploits = awesome!
 

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