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Excerpt: Paragon paths (merged)
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<blockquote data-quote="jaelis" data-source="post: 4180812" data-attributes="member: 60210"><p>The ranger stuff seems particularly cool... confirmation of TWF and some pretty swank powers.</p><p></p><p><span style="font-size: 12px">Ranger: Stormwarden</span></p><p></p><p>“I have accepted the burden of the stormwardens of the Feywild, and this region is under my protection.”</p><p></p><p><strong>Prerequisite</strong>: Ranger class, two-blade fighting style</p><p></p><p>Your role as a warden and defender of the wild takes on new heights as you learn the ancient ways of the stormwardens of the Feywild. These techniques turn your whirling blades into a storm of destruction that rains down punishing blows on your enemies. With each slash of your weapon, the wind howls in anticipation of the coming storm.</p><p></p><p><strong>Stormwarden Path Features</strong></p><p></p><p> <strong> Blade Storm</strong> (11th level): As long as you are armed with a melee weapon and are capable of making an opportunity attack, one adjacent enemy (your choice) takes damage equal to your Dexterity modifier at the end of your turn.</p><p></p><p> <strong>Stormstep Action </strong>(11th level): When you spend an action point to take an extra action, you can teleport 3 squares either before or after you use the extra action.</p><p></p><p> <strong>Twin-Blade Storm</strong> (16th level): As long as you are armed with a melee weapon and are capable of making an opportunity attack, two adjacent enemies (your choice) take lightning damage equal to your Dexterity modifier at the end of your turn.</p><p></p><p><strong>Stormwarden Exploits</strong></p><p></p><p> <strong>Clearing the Ground </strong>Stormwarden Attack 11</p><p> You sweep your blades in mighty arcs around you, cutting foes that get too close and thrusting them back.</p><p></p><p> Encounter Martial,Weapon</p><p> Standard Action Close burst 1</p><p> Requirement: You must be wielding two melee weapons.</p><p> Target: Each enemy in burst you can see</p><p> Attack: Strength vs. AC</p><p></p><p> Hit: 1[W] + Strength modifier damage, and you push the target 1 square.</p><p></p><p> <strong>Throw Caution to the Wind</strong> Stormwarden Utility 12</p><p> Aw, what the hell. You only live once.</p><p></p><p> Encounter Martial, Stance</p><p> Minor Action Personal</p><p></p><p> Effect: You take a –2 penalty to all defenses and gain a +2 bonus to attack rolls.</p><p></p><p> <strong>Cold Steel Hurricane </strong>Stormwarden Attack 20</p><p> You rush into the midst of your enemies and, like a freezing wind, flay them alive.</p><p></p><p> Daily Martial, Weapon</p><p> Standard Action Close burst 1</p><p> Requirement: You must be wielding two melee weapons.</p><p> Special: Before you attack, shift a number of squares equal to your Wisdom modifier.</p><p> Target: Each enemy in burst you can see</p><p> Attack: Strength vs. AC (main weapon and off-hand weapon), two attacks per target</p><p></p><p> Hit: 1[W] + Strength modifier damage per attack.</p><p></p><p> Effect: You regain your second wind if you have already used it during this encounter.</p></blockquote><p></p>
[QUOTE="jaelis, post: 4180812, member: 60210"] The ranger stuff seems particularly cool... confirmation of TWF and some pretty swank powers. [SIZE=3]Ranger: Stormwarden[/SIZE] “I have accepted the burden of the stormwardens of the Feywild, and this region is under my protection.” [B]Prerequisite[/B]: Ranger class, two-blade fighting style Your role as a warden and defender of the wild takes on new heights as you learn the ancient ways of the stormwardens of the Feywild. These techniques turn your whirling blades into a storm of destruction that rains down punishing blows on your enemies. With each slash of your weapon, the wind howls in anticipation of the coming storm. [B]Stormwarden Path Features[/B] [B] Blade Storm[/B] (11th level): As long as you are armed with a melee weapon and are capable of making an opportunity attack, one adjacent enemy (your choice) takes damage equal to your Dexterity modifier at the end of your turn. [B]Stormstep Action [/B](11th level): When you spend an action point to take an extra action, you can teleport 3 squares either before or after you use the extra action. [B]Twin-Blade Storm[/B] (16th level): As long as you are armed with a melee weapon and are capable of making an opportunity attack, two adjacent enemies (your choice) take lightning damage equal to your Dexterity modifier at the end of your turn. [B]Stormwarden Exploits[/B] [B]Clearing the Ground [/B]Stormwarden Attack 11 You sweep your blades in mighty arcs around you, cutting foes that get too close and thrusting them back. Encounter Martial,Weapon Standard Action Close burst 1 Requirement: You must be wielding two melee weapons. Target: Each enemy in burst you can see Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and you push the target 1 square. [B]Throw Caution to the Wind[/B] Stormwarden Utility 12 Aw, what the hell. You only live once. Encounter Martial, Stance Minor Action Personal Effect: You take a –2 penalty to all defenses and gain a +2 bonus to attack rolls. [B]Cold Steel Hurricane [/B]Stormwarden Attack 20 You rush into the midst of your enemies and, like a freezing wind, flay them alive. Daily Martial, Weapon Standard Action Close burst 1 Requirement: You must be wielding two melee weapons. Special: Before you attack, shift a number of squares equal to your Wisdom modifier. Target: Each enemy in burst you can see Attack: Strength vs. AC (main weapon and off-hand weapon), two attacks per target Hit: 1[W] + Strength modifier damage per attack. Effect: You regain your second wind if you have already used it during this encounter. [/QUOTE]
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