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General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Paragon paths (merged)
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<blockquote data-quote="Xanaqui" data-source="post: 4181443" data-attributes="member: 56394"><p>Considering that in every prior edition, certain classes (major spellcasters) consumed far more text than non-spellcasters, I don't expect the number of builds to be exactly equal between classes (at least within the PH). I'm hoping that each class has at least 2. I also don't expect the number of Paths to be equal between classes.</p><p></p><p>More paths and builds can always be added later. Heck, we have enough information now that we could construct some draft ones ourselves.</p><p></p><p>[SBLOCK]</p><p><em>I am your shadow. I am my Shadow. I am everyone's shadow.</em></p><p></p><p>Rogue: <strong>Shadow Dancer</strong></p><p>Prerequisite: Rogue class</p><p></p><p>You become one with the shadows.</p><p></p><p>Shadow Dancer Path Features</p><p></p><p> Shadow Dancer’s Action (11th level): When you spend an action point to take an extra action, you may make a hide check at the end of that action, even if you lack cover.</p><p></p><p> Shadow Dancer’s Pointe (11th level): Whenever you critical with an attack, you may make a hide check at the end of that action, even if you lack cover.</p><p></p><p> Shadow Dance (16th level): Whenever you make a hide check, you may teleport up to 3 to any place that is not brightly lit as a minor action.</p><p></p><p>Shadow Dancer Exploits</p><p></p><p> Shadow Twirl Shadow Dancer Attack 11</p><p> <em>You twirl around to avoid your opponent's attack, drawing the shadows around you.</em></p><p></p><p> Encounter Shadow,Weapon</p><p> Standard Action Close 1</p><p> Requirement: You must not be in a brightly lit area.</p><p> Target: 1 adjacent enemy</p><p> Attack: Dex vs. AC</p><p></p><p> Hit: 1[W] + Dexterity modifier damage, and you gain +4 to your AC until the beginning of your next turn.</p><p></p><p> Living Shadow Shadow Dancer Utility 12</p><p> <em>The Shadows are moving!</em></p><p></p><p> Encounter Shadow</p><p> Minor Action Personal</p><p></p><p> Effect: You gain combat advantage against all opponents within 10 squares that are not in brightly lit squares until the beginning of your next turn.</p><p></p><p> One with the Shadow Shadow Dancer Attack 20</p><p> <em>The shadows gather to copy your attack.</em></p><p></p><p> Daily Shadow, Weapon</p><p> Standard Action Close 1</p><p> Requirement: You must not be in a brightly lit square. Your opponent must not be in a brightly lit square.</p><p> Target: One enemy in reach</p><p> Attack: Dex vs. Reflex, four attacks per target</p><p></p><p> Hit: 2[W] + Dex modifier damage per attack.</p><p></p><p> Effect: You gain an action point if all four attacks hit.</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Xanaqui, post: 4181443, member: 56394"] Considering that in every prior edition, certain classes (major spellcasters) consumed far more text than non-spellcasters, I don't expect the number of builds to be exactly equal between classes (at least within the PH). I'm hoping that each class has at least 2. I also don't expect the number of Paths to be equal between classes. More paths and builds can always be added later. Heck, we have enough information now that we could construct some draft ones ourselves. [SBLOCK] [I]I am your shadow. I am my Shadow. I am everyone's shadow.[/I] Rogue: [B]Shadow Dancer[/B] Prerequisite: Rogue class You become one with the shadows. Shadow Dancer Path Features Shadow Dancer’s Action (11th level): When you spend an action point to take an extra action, you may make a hide check at the end of that action, even if you lack cover. Shadow Dancer’s Pointe (11th level): Whenever you critical with an attack, you may make a hide check at the end of that action, even if you lack cover. Shadow Dance (16th level): Whenever you make a hide check, you may teleport up to 3 to any place that is not brightly lit as a minor action. Shadow Dancer Exploits Shadow Twirl Shadow Dancer Attack 11 [I]You twirl around to avoid your opponent's attack, drawing the shadows around you.[/I] Encounter Shadow,Weapon Standard Action Close 1 Requirement: You must not be in a brightly lit area. Target: 1 adjacent enemy Attack: Dex vs. AC Hit: 1[W] + Dexterity modifier damage, and you gain +4 to your AC until the beginning of your next turn. Living Shadow Shadow Dancer Utility 12 [I]The Shadows are moving![/I] Encounter Shadow Minor Action Personal Effect: You gain combat advantage against all opponents within 10 squares that are not in brightly lit squares until the beginning of your next turn. One with the Shadow Shadow Dancer Attack 20 [I]The shadows gather to copy your attack.[/I] Daily Shadow, Weapon Standard Action Close 1 Requirement: You must not be in a brightly lit square. Your opponent must not be in a brightly lit square. Target: One enemy in reach Attack: Dex vs. Reflex, four attacks per target Hit: 2[W] + Dex modifier damage per attack. Effect: You gain an action point if all four attacks hit. [/SBLOCK] [/QUOTE]
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Excerpt: Paragon paths (merged)
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