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General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: powers (merged)
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<blockquote data-quote="gizmo33" data-source="post: 4185842" data-attributes="member: 30001"><p>Humans (and probably dwarves) are tool using creatures. IMO it's a bad idea to somehow think that it's sufficient to rely on DM blustering and guilt-trips to keep characters from acting intelligently. If a bag of rats, handful of pebbles, long stick, etc. is sufficient to cause some undesired effect in a rule then the rule is badly designed. </p><p></p><p>That being said, an entire game isn't broken, nor are designers incompetent just because there is a badly conceived rule somewhere in the game system. Game systems are huge and complicated IMO, and DMs need to be given respect (and should count on it) if they need to modify a rule on the fly when they feel that the spirit of the rule and it's text don't match. However, game designers (and DMs) should take these things seriously. If you design a "magic wall" spell, for example, that vanishes when an "object strikes it" and it surprises you that a character throws a pebble at the wall, then you need to try harder or should spend some more time DMing. In any case, focusing your wrath at the player that's following the rules IMO is unwise.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 4185842, member: 30001"] Humans (and probably dwarves) are tool using creatures. IMO it's a bad idea to somehow think that it's sufficient to rely on DM blustering and guilt-trips to keep characters from acting intelligently. If a bag of rats, handful of pebbles, long stick, etc. is sufficient to cause some undesired effect in a rule then the rule is badly designed. That being said, an entire game isn't broken, nor are designers incompetent just because there is a badly conceived rule somewhere in the game system. Game systems are huge and complicated IMO, and DMs need to be given respect (and should count on it) if they need to modify a rule on the fly when they feel that the spirit of the rule and it's text don't match. However, game designers (and DMs) should take these things seriously. If you design a "magic wall" spell, for example, that vanishes when an "object strikes it" and it surprises you that a character throws a pebble at the wall, then you need to try harder or should spend some more time DMing. In any case, focusing your wrath at the player that's following the rules IMO is unwise. [/QUOTE]
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Excerpt: powers (merged)
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