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General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: powers (merged)
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<blockquote data-quote="FourthBear" data-source="post: 4186171" data-attributes="member: 55846"><p>I don't think you've missed anything. We know that the first level wizard presented for demo play had only one daily power per day, but could use his spellbook to choose at the start of the day from two different dailies. We don't yet know how many daily spells a wizard can have in their spellbook as they go up in level. It could always be "Two choices per daily slot" with an option to use a feat to get another daily choice. </p><p></p><p>Also remember that characters can have access to ritual casting, which is planned to include a significant amount of what was once out of combat spellcasting. So divination, resurrection, long range teleportation will be rituals. From what has been said, there are no hard limits on the number of rituals a character can know. We don't yet know if there are standard costs to rituals and what the typical ritual will look like. We do know that they will take too long to cast to be used in combat. I suspect that they will also discourage rituals that grant significant combat bonuses and recreate the buffing issues from previous editions.</p></blockquote><p></p>
[QUOTE="FourthBear, post: 4186171, member: 55846"] I don't think you've missed anything. We know that the first level wizard presented for demo play had only one daily power per day, but could use his spellbook to choose at the start of the day from two different dailies. We don't yet know how many daily spells a wizard can have in their spellbook as they go up in level. It could always be "Two choices per daily slot" with an option to use a feat to get another daily choice. Also remember that characters can have access to ritual casting, which is planned to include a significant amount of what was once out of combat spellcasting. So divination, resurrection, long range teleportation will be rituals. From what has been said, there are no hard limits on the number of rituals a character can know. We don't yet know if there are standard costs to rituals and what the typical ritual will look like. We do know that they will take too long to cast to be used in combat. I suspect that they will also discourage rituals that grant significant combat bonuses and recreate the buffing issues from previous editions. [/QUOTE]
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Excerpt: powers (merged)
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