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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Excerpt: Racial Benefits
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<blockquote data-quote="ShockMeSane" data-source="post: 4199401" data-attributes="member: 64606"><p>Well, the Dwarf ability obviously gets better as you level. The higher level you get, the greater the % of large+ size creatures. Seeing that AC is supposed to actually scale at the high levels appropriately now, I don't think a flat out 5% damage mitigation against half the stuff you fight is bad. The reason Dodge was so terrible was because you had to designate the target of it, and because AC scaled pointlessly in 3.x unless you made very specific builds for it.</p><p></p><p>That said, yes, Dragonborn are seeming really powerful at low levels. Daily/Actionpoint/Encounter/Breathweapon all in one round is crankypants Mcgee. I have a feeling for the breath weapon to stay viable later on it will require further investment of feats, and if you spend a feat to increase its damage at Paragon and Epic, and one at Heroic to increase its radius... well, that's 3 feats you didn't spend increasing your attack/damage bonus, crit range, multi-classing, whatever.</p><p></p><p>Of course, until those rules are in our hot little hands it's hard to say. But I mean, I can forsee plenty of situations where a 5% chance to dodge is going to save a TPK, just as I can see a bigger breath attack once per encounter doing so. Also, we know there are racial feats at paragon at the very least, and probably epic, so it's important to consider if a certain feat is in a line or not. I mean, 1 feat for 5% chance to dodge a large+ creature isnt going to save you too often, but if there is a paragon and epic version, a 15% chance is much more noticeable and could easily be worth 3 feats.</p></blockquote><p></p>
[QUOTE="ShockMeSane, post: 4199401, member: 64606"] Well, the Dwarf ability obviously gets better as you level. The higher level you get, the greater the % of large+ size creatures. Seeing that AC is supposed to actually scale at the high levels appropriately now, I don't think a flat out 5% damage mitigation against half the stuff you fight is bad. The reason Dodge was so terrible was because you had to designate the target of it, and because AC scaled pointlessly in 3.x unless you made very specific builds for it. That said, yes, Dragonborn are seeming really powerful at low levels. Daily/Actionpoint/Encounter/Breathweapon all in one round is crankypants Mcgee. I have a feeling for the breath weapon to stay viable later on it will require further investment of feats, and if you spend a feat to increase its damage at Paragon and Epic, and one at Heroic to increase its radius... well, that's 3 feats you didn't spend increasing your attack/damage bonus, crit range, multi-classing, whatever. Of course, until those rules are in our hot little hands it's hard to say. But I mean, I can forsee plenty of situations where a 5% chance to dodge is going to save a TPK, just as I can see a bigger breath attack once per encounter doing so. Also, we know there are racial feats at paragon at the very least, and probably epic, so it's important to consider if a certain feat is in a line or not. I mean, 1 feat for 5% chance to dodge a large+ creature isnt going to save you too often, but if there is a paragon and epic version, a 15% chance is much more noticeable and could easily be worth 3 feats. [/QUOTE]
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Excerpt: Racial Benefits
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