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Excerpt: skill challenges
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<blockquote data-quote="charlesatan" data-source="post: 4203666" data-attributes="member: 20870"><p>It's not in the stated rules but I think the suggested applicable skills are a suggestion (i.e. you're playing from a module) rather than a hard-and-fast definitive skill set.</p><p></p><p>As for your Acrobat/History question, I'd probably call it that you can make a History roll and success opens up the Acrobat "victory condition" (if applicable) although success in the History roll itself does grant you one step closer to accomplishing the skill challenge (which is different from the diplomacy + history roll as success in both entails 2 "successes").</p><p></p><p></p><p></p><p>For me, it's about GM Fiat. Maybe as GM, I envision the Duke as not the type that responds positively to being intimidated. Sure, you can intimidate him, but instead of being afraid, he responds via anger (even if it might be suicidal). For me, the "penalties" are there so that players don't simply use every skill in their character sheet but have to decide which is optimal in the situation (and rack their brains). Ultimately, if you don't need it, it's easier to remove the Intimidate entry.</p></blockquote><p></p>
[QUOTE="charlesatan, post: 4203666, member: 20870"] It's not in the stated rules but I think the suggested applicable skills are a suggestion (i.e. you're playing from a module) rather than a hard-and-fast definitive skill set. As for your Acrobat/History question, I'd probably call it that you can make a History roll and success opens up the Acrobat "victory condition" (if applicable) although success in the History roll itself does grant you one step closer to accomplishing the skill challenge (which is different from the diplomacy + history roll as success in both entails 2 "successes"). For me, it's about GM Fiat. Maybe as GM, I envision the Duke as not the type that responds positively to being intimidated. Sure, you can intimidate him, but instead of being afraid, he responds via anger (even if it might be suicidal). For me, the "penalties" are there so that players don't simply use every skill in their character sheet but have to decide which is optimal in the situation (and rack their brains). Ultimately, if you don't need it, it's easier to remove the Intimidate entry. [/QUOTE]
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