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Excerpt: skill challenges
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<blockquote data-quote="ForbidenMaster" data-source="post: 4203681" data-attributes="member: 63213"><p>Its not that you can intimidate the duke, its that intimidating him wont get you to your goal. Whether he calls the guard and has you locked up, or he is such a whim that if you intimidate him he will flee and lock himself in his mansion. In the end its not that you didnt succede in intimidating him, its that intimidating him doesnt compleate your task.</p><p></p><p>But then again thats only for the example given. What it if in your campaign your PCs found out that the duke was stealing from the local taxes and fudging the numbers before sending them off to the kingdom? Then the PC might hold it over his head, intimidating him into helping the PCs (you could even make the discovery a quest and then if the PCs succeed they now have an easy DC where before they would only have medium and hard DCs).</p><p></p><p>Remember, this is your campaign, but the concept of skills that will be a total failure if tried does makes sence, and IMO its a great mechanic.</p></blockquote><p></p>
[QUOTE="ForbidenMaster, post: 4203681, member: 63213"] Its not that you can intimidate the duke, its that intimidating him wont get you to your goal. Whether he calls the guard and has you locked up, or he is such a whim that if you intimidate him he will flee and lock himself in his mansion. In the end its not that you didnt succede in intimidating him, its that intimidating him doesnt compleate your task. But then again thats only for the example given. What it if in your campaign your PCs found out that the duke was stealing from the local taxes and fudging the numbers before sending them off to the kingdom? Then the PC might hold it over his head, intimidating him into helping the PCs (you could even make the discovery a quest and then if the PCs succeed they now have an easy DC where before they would only have medium and hard DCs). Remember, this is your campaign, but the concept of skills that will be a total failure if tried does makes sence, and IMO its a great mechanic. [/QUOTE]
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Excerpt: skill challenges
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