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Excerpt: skill challenges
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<blockquote data-quote="MindWanderer" data-source="post: 4203706" data-attributes="member: 64938"><p>Here's what worries me:</p><p></p><p>Say the party has a half-elf warlock with Diplomacy trained. That's probably about a +11 Diplomacy at level 1. The sample encounter is clearly a social skill challenge. What's to prevent a party deciding, "The warlock's Diplomacy check is the best relevant skill in the party here. We'll just have this whole challenge be based on that." And it's probably the best idea. If you have a tiefling rogue in the party with a +10 Bluff, that character still shouldn't bother participating unless you have some idea that bluffing will be easier in this case (like History is).</p><p></p><p>For module designers, it's great to come up with all these options, so parties are more likely to be able to give it a shot, but in a typical adventure, one person will probably be doing all the talking, all the time, with the best skill modifier. It discourages group participation most of the time (possible exception: the Bluff entry says "Characters can cooperate to aid a lead character using this skill." But that still encourages a single approach.)</p></blockquote><p></p>
[QUOTE="MindWanderer, post: 4203706, member: 64938"] Here's what worries me: Say the party has a half-elf warlock with Diplomacy trained. That's probably about a +11 Diplomacy at level 1. The sample encounter is clearly a social skill challenge. What's to prevent a party deciding, "The warlock's Diplomacy check is the best relevant skill in the party here. We'll just have this whole challenge be based on that." And it's probably the best idea. If you have a tiefling rogue in the party with a +10 Bluff, that character still shouldn't bother participating unless you have some idea that bluffing will be easier in this case (like History is). For module designers, it's great to come up with all these options, so parties are more likely to be able to give it a shot, but in a typical adventure, one person will probably be doing all the talking, all the time, with the best skill modifier. It discourages group participation most of the time (possible exception: the Bluff entry says "Characters can cooperate to aid a lead character using this skill." But that still encourages a single approach.) [/QUOTE]
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