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Excerpt: skill challenges
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<blockquote data-quote="Primal" data-source="post: 4203917" data-attributes="member: 30678"><p>I beg to differ -- I thought it was kind of the primary design thesis and intent in 4E to be able to "whip up" any combat/social encounter in less than 10 seconds? To save all those poor DMs from the agony of pre-play planning and the complexity of 3E? ;P</p><p></p><p>Alright, all sarcasm aside, I think this seems to be a pretty solid sybsystem, and I like it. If it's clearly presented in the books with solid examples, I could see it adding a whole new level of excitement (both to DMs and players alike) into the game. And, I think I could modify that template to pretty much work for any negotiation challenge.</p><p></p><p>I also like how the designers have "cleaned up" the skills in 4E. A lot of them make more sense now, although I'm a bit doubtful that some skills may enable you to do "too much" -- at least from a simulationist's POV (i.e. if you're a good liar, you're good at disguising yourself, too). I did not like that "+1/2 rank per level to all class skills"-system initially, but after conceretely recalling all the pains of playing a 3E fighter with average (or low) INT, I can understand why it's probably a lot better that way. </p><p></p><p>It may feel a bit intimidating and "complex" for newbies (especially younger ones), but in the hands of a good DM, this skill challenge system will certainly add a lot of excitement and character immersion in D&D. Shortly put: me like! (and this coming from an anti-4E grognard <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p></blockquote><p></p>
[QUOTE="Primal, post: 4203917, member: 30678"] I beg to differ -- I thought it was kind of the primary design thesis and intent in 4E to be able to "whip up" any combat/social encounter in less than 10 seconds? To save all those poor DMs from the agony of pre-play planning and the complexity of 3E? ;P Alright, all sarcasm aside, I think this seems to be a pretty solid sybsystem, and I like it. If it's clearly presented in the books with solid examples, I could see it adding a whole new level of excitement (both to DMs and players alike) into the game. And, I think I could modify that template to pretty much work for any negotiation challenge. I also like how the designers have "cleaned up" the skills in 4E. A lot of them make more sense now, although I'm a bit doubtful that some skills may enable you to do "too much" -- at least from a simulationist's POV (i.e. if you're a good liar, you're good at disguising yourself, too). I did not like that "+1/2 rank per level to all class skills"-system initially, but after conceretely recalling all the pains of playing a 3E fighter with average (or low) INT, I can understand why it's probably a lot better that way. It may feel a bit intimidating and "complex" for newbies (especially younger ones), but in the hands of a good DM, this skill challenge system will certainly add a lot of excitement and character immersion in D&D. Shortly put: me like! (and this coming from an anti-4E grognard ;)) [/QUOTE]
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