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Excerpt: skill challenges
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<blockquote data-quote="WhatGravitas" data-source="post: 4204073" data-attributes="member: 33132"><p>Yep - that's the important point. Free-form role-playing is all fine and dandy, but sometimes isn't actual "role-playing" - it's sometimes acting and using your own ingenuity and charisma to convince the DM of your idea and character.</p><p></p><p>This system allows you to quantify your character's (not only social) skills in a formal and codified system, allowing people with less ingenuity and charisma to get thing done in accord with their character (basically when they do the no brainer skills, like using diplomacy), while giving the inventive players a way to play their character in accord with their character AND having fun to find a way to use their skills.</p><p></p><p>Hence, it's a good tool: I have a player who is less good as impromptu conversations - but plays a character with high diplomacy. What now? Just roll?</p><p></p><p>But I also have a player who is inventive and bent of getting things done - but has crappy skills for that situation. And now he should get things, just because he has good ideas, without fitting the character? What now? Let it slide? Have him giving the other players "tips"?</p><p></p><p>Skill challenges help in this regard - the improptu-stiffled player CAN indeed say "I try to convince him with the facts" - blam! Diplomacy. While the creative player can say, "I use my understanding of history to show him similar examples that happened before and the crucial importance of his task and how future historians will remember his help!" - blam, History.</p><p></p><p>Cheers, LT.</p></blockquote><p></p>
[QUOTE="WhatGravitas, post: 4204073, member: 33132"] Yep - that's the important point. Free-form role-playing is all fine and dandy, but sometimes isn't actual "role-playing" - it's sometimes acting and using your own ingenuity and charisma to convince the DM of your idea and character. This system allows you to quantify your character's (not only social) skills in a formal and codified system, allowing people with less ingenuity and charisma to get thing done in accord with their character (basically when they do the no brainer skills, like using diplomacy), while giving the inventive players a way to play their character in accord with their character AND having fun to find a way to use their skills. Hence, it's a good tool: I have a player who is less good as impromptu conversations - but plays a character with high diplomacy. What now? Just roll? But I also have a player who is inventive and bent of getting things done - but has crappy skills for that situation. And now he should get things, just because he has good ideas, without fitting the character? What now? Let it slide? Have him giving the other players "tips"? Skill challenges help in this regard - the improptu-stiffled player CAN indeed say "I try to convince him with the facts" - blam! Diplomacy. While the creative player can say, "I use my understanding of history to show him similar examples that happened before and the crucial importance of his task and how future historians will remember his help!" - blam, History. Cheers, LT. [/QUOTE]
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Excerpt: skill challenges
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