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*Pathfinder & Starfinder
Excerpt: skill challenges
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<blockquote data-quote="Irda Ranger" data-source="post: 4204696" data-attributes="member: 1003"><p>Sure, but the player group isn't broken up and evenly balanced into social roles the way they are into combat roles. If someone takes the Intimidating Street-Tough role, do I have to provide encounters suitable for that? What happens if he gets invited to a noble banquet? I prefer these matters be handled through RP than have char-gen choices force the issue.</p><p></p><p></p><p></p><p>Actually, that's why I don't use Stealth either. In 95% of cases there's either no meaningful chance the other person will hear you if you use simple precautions (e.g., you're wearing soft leather boots and you wait for a heavy grain-wagon to roll past before making your move) or there's no chance of them not hearing you (e.g., you're wearing hobnail boots, the floor is made of marble, and the room is relatively quiet). Since Skills are so rarely useful, a simple Dex check (Dex+Race/Class mods+1/2 Level) will usually suffice on the odd chance you need to roll something.</p><p></p><p>This is a rule I've adapted from Castles & Crusades, and it works great. It's much more free form and open ended than a defined and limited Skill system. It also encourages creative roleplaying on the PCs parts ("What if I take off my shoes?" or "What if we throw some pebbles over into the other bushes?"), which I love encouraging and handing out XP awards for.</p><p></p><p>You're probably asking yourself, will he use any Skills at all in 4E? The answer is: I don't plan on it. I'll probably have to do something about Arcana and Religion (since they're probably linked to some class features), but other than that I plan on skipping it.</p><p></p><p><span style="color: DarkOrange"><em>But what about Thievery?</em></span> A self-justifying, niche-protecting skill, for the most part. I'm glad to see that 4E is coming my way by allowing that many skills may be used to solve particular kinds of traps, but it's a shame they didn't follow the logic to its conclusion. As for real locks, (1) they're rare in any age prior to the 18th century, and (2) you don't need the Thievery skill to use a crowbar or bribe a guard to let you in.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4204696, member: 1003"] Sure, but the player group isn't broken up and evenly balanced into social roles the way they are into combat roles. If someone takes the Intimidating Street-Tough role, do I have to provide encounters suitable for that? What happens if he gets invited to a noble banquet? I prefer these matters be handled through RP than have char-gen choices force the issue. Actually, that's why I don't use Stealth either. In 95% of cases there's either no meaningful chance the other person will hear you if you use simple precautions (e.g., you're wearing soft leather boots and you wait for a heavy grain-wagon to roll past before making your move) or there's no chance of them not hearing you (e.g., you're wearing hobnail boots, the floor is made of marble, and the room is relatively quiet). Since Skills are so rarely useful, a simple Dex check (Dex+Race/Class mods+1/2 Level) will usually suffice on the odd chance you need to roll something. This is a rule I've adapted from Castles & Crusades, and it works great. It's much more free form and open ended than a defined and limited Skill system. It also encourages creative roleplaying on the PCs parts ("What if I take off my shoes?" or "What if we throw some pebbles over into the other bushes?"), which I love encouraging and handing out XP awards for. You're probably asking yourself, will he use any Skills at all in 4E? The answer is: I don't plan on it. I'll probably have to do something about Arcana and Religion (since they're probably linked to some class features), but other than that I plan on skipping it. [COLOR=DarkOrange][I]But what about Thievery?[/I][/COLOR] A self-justifying, niche-protecting skill, for the most part. I'm glad to see that 4E is coming my way by allowing that many skills may be used to solve particular kinds of traps, but it's a shame they didn't follow the logic to its conclusion. As for real locks, (1) they're rare in any age prior to the 18th century, and (2) you don't need the Thievery skill to use a crowbar or bribe a guard to let you in. [/QUOTE]
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Excerpt: skill challenges
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